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Elfennoù grafek o vezañ karget (10%)
Taol #646900965
Taol #124
Araokadenn 33%

Dibaboù

Diskwel roll-istor ar c'hoari
Diskouezh ar c'hlogor-titour

Dibaboù ar c'hoari

Mod c'hoari
Tizh ar bartienn
Game designer expert variant
Who will play the Creature?
Ar c'hoari-mañ a zo bet hizivaet dibaoe deroù ar bartienn : ar replay a zo bremañ ARNODEL.
{ARENA_CANNOT_PLAY_EXPLANATION}
Roll-istor ar bartienn o vezañ karget (10%)

Artemia

The Lair

Take back to your hand the Place cards from your discard pile OR copy the power of the place with the Creature token.

Lose 1 extra Will if caught by the Creature token.

The Jungle

Take back to your hand this Place card and 1 Place card from your discard pile.

The River

Next turn, play 2 Place cards. Before revealing, choose one and return the second to your hand.

The Beach

Place the Marker counter on the Beach OR remove it to move the Rescue counter forward 1 space.

(max 1x/turn)

The Rover

Take from the reserve 1 Place card you do not own and add it to your hand.

The Swamp

Take back to your hand this Place card and 2 Place cards from your discard pile.

The Shelter

Draw 2 Survival cards, choose one and discard the second.

The Wreck

Move the Rescue counter forward 1 space.

(max 1x/turn)

The Source

The Hunted of your choice (you or another player) regains 1 Will OR you draw 1 Survival card.

The Artefact

Next turn, play 2 Place cards. Resolve both places. You may not copy the Artefact.

x0

x1

x1

x0

x2

Ongoing effects

Mutation

In addition to its effects, the Artemia token inflicts the loss of 1 Will.

Phase 2

Discarded Hunt and Survival cards

Toxin

Each Hunted on the targeted place discards 1 Survival card. The power of the place is ineffective.

Phase 2

Cataclysm

The place’s power of your choice is ineffective.

Phase 3

Detour

After the Hunted reveal their Place cards, move one Hunted to an adjacent place.

Phase 3

Forbidden Zone

All Hunted discard 1 Place card simultaneously.

Phase 2

Force Field

Before the Hunted play, target 2 adjacent places. Neither may be played this turn.

Phase 1

Virus

Target 2 adjacent places. Apply the effects of the Artemia token on both places.

Phase 2

Mutation

In addition to its effects, the Artemia token inflicts the loss of 1 Will.

Phase 2

Drone

Instead of using the power of your Place card, copy the power of the Rover.

Phase 3

Adrenaline

Regain 1 Will

Phase 1

Dodge

Avoid the effects of the Creature token.

Phase 3

Hologram

Move the Artemia token to an adjacent place.

Phase 3

Wrong Track

Move the Creature token to an adjacent place.

Phase 3

{HOTSEAT_HEY_ITS_YOUR_TURN}

{PLAY}

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Dibaboù

Diskwel roll-istor ar c'hoari
Diskouezh ar c'hlogor-titour

Dibaboù ar c'hoari

Mod c'hoari
Tizh ar bartienn
Game designer expert variant
Who will play the Creature?

Note: 3D is experimental

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