raceforthegalaxy
In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.
Each round consists of one or more of five possible phases. In each round, each player secretly and simultaneously chooses one of seven different action cards and then reveals it.
Explore, Settle, Develop, Trade, Consume or Produce? Which do you need the most?
Your goal: to build the most prosperous and powerful space empire!
C'hoari da raceforthegalaxy pe da 288 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Penaos c'hoari ?
Reolennoù ar c'hoari
Diskwel 29 all... Ouzhpennañ ul liamm reolenn nevez amañ
Videoioù
Diskwel 25 all... Ouzhpennañ ur video nevez
Diverradenn ar reolennoù
In Race for the Galaxy players are competing civilizations exploring space, discovering planets to conquer or settle, building an economy by consuming a planet's goods and building developments.
The object of the game is to earn the most victory points from planets and developments played in their tableau, by consuming goods, and from bonuses from special developments.
There are five phases to choose from: explore, develop, settle, consume and produce. Players pick one phase per turn (two phases in a two-player game). Then everyone plays only the chosen phases in phase order. Players that chose each phase get an extra benefit. At the end of each round players with more than 10 cards discard down to 10 and a new round begins.
The game continues until any player has played 12 cards on their tableau or when the VP pool is exhausted. At the end of that round points are added up. The player with the most points is the winner!
In case of a tie, the player with the most goods on the board plus cards in hand wins.
You may drag a good (single-coloured small card) to a consumption power to consume it.
Summary of Phases
Explore = draw 2 cards; keep 1, discard the other Develop = place and pay for a development Settle = place and pay for a world, receiving any windfall good as indicated Consume = use consume powers if possible, typically to discard goods for victory point chips Produce = place a good on each world without a good that produces one
Phase Bonuses
These are the bonuses you gain for choosing each phase: Explore = draw 5 additional cards OR draw 1 additional card and keep 1 additional card Develop = discard 1 less card when paying for the development Settle = draw 1 card after settling a world Consume = Gain double victory points for consumed goods OR trade by discarding a good from play to draw cards equal to its trade value (bonuses from $ row apply) Produce = Produce a good on one windfall world that does not already have a good
Summary of Goods
Yellow = Alien Tech (trade value = 5) Green = Genes (4) Brown = Rare Elements (3) Blue = Novelty Goods (2)

Daeit
c'hoarierien wellañ ar bed
Deuit da vezañ kampion-ez
raceforthegalaxy a zeu
Ma disoc'hoù
{GAME_PLAYED} partiennoù {UNREAL_GAMES_PLAYED}
{VICTORY_NBR} trec'h
Top trec'h : 5 kentañ
N'ho peus ket amprouet ar c'hoari-mañ evit ar mare
Arouezioù-trec'h da c'hounit
Disoc'hoù diwezhañ
[Kavout ur bartienn]10 raceforthegalaxy