mijnlieff
In Mijnlieff, you try to make a line of three, but your opponent controls where you can go.
Winner of the best abstract game at the UK Games Expo 2010.
Niver a c'hoarierien: 2
Padelezh ar bartienn: 5 mn
Kemplezhded : 1 / 5
C'hoari da mijnlieff pe da 959 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da mijnlieff pe da 959 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Overview
- The first player starts the game by placing a piece from their hand onto a square on the outer edge of the board.
- Players then take it in turns to place pieces in unoccupied spaces.
- Each piece dictates where your opponent must play next:
- Straights: same row or column
- Diagonals: in a diagonal line
- Pusher: not adjacent
- Puller: adjacent
- If there are no spaces where you can legally play, you must pass.
- Your opponent is now free to play in any empty space.
- Score a point for each line of three pieces of your colour.
- A line of four counts as two overlapping lines of three, so scores two points.
- The game ends when a player cannot play because they have no more pieces.
Custom board
Official rules
- Game gaps between squares of the board block Straights and Diagonals.
Unofficial alternative rules
- Straights and diagonals permit placement across gaps in the board.