A crowd of umbrellas crowds the streets of New York, and seen from the sky, the colors dance...
In Umbrella, each player orchestrates a "dance" of umbrellas in a street crossing. You start with a 4x4 square of umbrellas, with four each of four colors. One umbrella of each color starts in a "waiting zone" to your left and right (with these being shared with the players sitting in those directions), a "waiting zone" in the center of play (shared by all players), and a "waiting zone" below your personal game board (only for you). Start with two stacks of two figure tiles on your game board. Each figure tile shows you an arrangement of umbrellas in a single color that you want to create on your board.
On a turn, take an umbrella from an adjacent waiting zone, then slide it onto your game board from the direction of that area, pushing out an umbrella into the waiting zone on the opposite side. If you have created a unicolor umbrella arrangement that matches a visible figure tile on your board, place a scoring token on an empty space of the matching color on your scoreboard, then pass the figure tile to the player on your left; they place this tile on their board in the first empty figure space, rotating the tile to match the depicted orientation.
Continue taking turns in clockwise order until a player has no figure tiles in front of them, a player has ten scoring tokens on their scoreboard, or a player empties the pool of scoring tokens by taking the final one. Each other player takes one turn, then everyone scores their points: 2 points per scoring token, a variable number of points for groups of tokens (which differs per scoreboard), and points based on the number of umbrellas in their personal waiting zone.
Umbrella is easy to get to the table, easy to teach or learn, and easy to start by clicking the game link below:
https://boardgamearena.com/gamepanel?game=umbrella
Thanks to the Lumberjack Studio team, and the game designers Flavien Dauphin & Benoit Turpin, we are proud to host the game on our platform. Let's mention the excellent work done by Moof for the development of the game.
And that's it for your Monday release ;)
Until Wednesday, take care and play fair!
UMBRELLA: Singin' in the rain!
A crowd of umbrellas crowds the streets of New York, and seen from the sky, the colors dance...
In Umbrella, each player orchestrates a "dance" of umbrellas in a street crossing. You start with a 4x4 square of umbrellas, with four each of four colors. One umbrella of each color starts in a "waiting zone" to your left and right (with these being shared with the players sitting in those directions), a "waiting zone" in the center of play (shared by all players), and a "waiting zone" below your personal game board (only for you). Start with two stacks of two figure tiles on your game board. Each figure tile shows you an arrangement of umbrellas in a single color that you want to create on your board.
On a turn, take an umbrella from an adjacent waiting zone, then slide it onto your game board from the direction of that area, pushing out an umbrella into the waiting zone on the opposite side. If you have created a unicolor umbrella arrangement that matches a visible figure tile on your board, place a scoring token on an empty space of the matching color on your scoreboard, then pass the figure tile to the player on your left; they place this tile on their board in the first empty figure space, rotating the tile to match the depicted orientation.
Continue taking turns in clockwise order until a player has no figure tiles in front of them, a player has ten scoring tokens on their scoreboard, or a player empties the pool of scoring tokens by taking the final one. Each other player takes one turn, then everyone scores their points: 2 points per scoring token, a variable number of points for groups of tokens (which differs per scoreboard), and points based on the number of umbrellas in their personal waiting zone.
Umbrella is easy to get to the table, easy to teach or learn, and easy to start by clicking the game link below:
https://boardgamearena.com/gamepanel?game=umbrella
Thanks to the Lumberjack Studio team, and the game designers Flavien Dauphin & Benoit Turpin, we are proud to host the game on our platform. Let's mention the excellent work done by Moof for the development of the game.
And that's it for your Monday release ;)
Until Wednesday, take care and play fair!
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
Success in this game requires balancing focus on both short-term and long-term goals while making the most of available bonuses. Understanding the interconnected systems is crucial, and each playthrough sharpens your strategy and approach to achieving your objectives. Despite its complexity, the game design never feels overwhelming or overly complicated.
On your turn, you perform a single action, usually involving paying for something and receiving the corresponding benefit. Occasionally, you'll stumble upon satisfying combos, but this isn't a "combo-centric" game, making such moments simple and straightforward to handle.
You don't know Terra Mystica? That's fine! The game has its very own tutorial available, and you can find more information by clicking the link below:
https://boardgamearena.com/gamepanel?game=ageofinnovation
We would love to send some love to the Feuerland Spiele team, as well as to Helge Ostertag - the game designer - who allowed this game to reach your lovely board game platform!
Also, most of the kudos must be sent to Rincevent123 who coded and developed this entire game for BGA. It's such a big game, he deserves our bravos!
And that's it for your Wednesday Release Time!
What's coming around the corner?
Be there next week to discover it.
Until then, as always:
Take care and play fair!
AGE OF INNOVATION: A Terra Mystica game
Age of Innovation is a standalone game set in the world of Terra Mystica.
Twelve factions, each with unique characteristics, populate this world of varying terrains. Here you will compete to erect buildings and merge them into cities. Each game allows you to create new combinations of factions, homelands, and abilities so that each game isn't the same as another.
You control one of these factions and will terraform the game map's terrain into your homelands where you can erect your buildings. Proximity to other factions may limit your expansion, but it also gains you significant advantages in the game. This tension adds to the appeal of the Terra Mystica series.
Upgrade your buildings to gain valuable resources such as tools, scholars, money, and power. Build schools to advance in different sciences and collect books, which you can use to make innovations. Build your palace to gain a powerful new ability or build workshops, guilds, and universities to complete your culture.
Success in this game requires balancing focus on both short-term and long-term goals while making the most of available bonuses. Understanding the interconnected systems is crucial, and each playthrough sharpens your strategy and approach to achieving your objectives. Despite its complexity, the game design never feels overwhelming or overly complicated.
On your turn, you perform a single action, usually involving paying for something and receiving the corresponding benefit. Occasionally, you'll stumble upon satisfying combos, but this isn't a "combo-centric" game, making such moments simple and straightforward to handle.
You don't know Terra Mystica? That's fine! The game has its very own tutorial available, and you can find more information by clicking the link below:
https://boardgamearena.com/gamepanel?game=ageofinnovation
We would love to send some love to the Feuerland Spiele team, as well as to Helge Ostertag - the game designer - who allowed this game to reach your lovely board game platform!
Also, most of the kudos must be sent to Rincevent123 who coded and developed this entire game for BGA. It's such a big game, he deserves our bravos!
And that's it for your Wednesday Release Time!
What's coming around the corner?
Be there next week to discover it.
Until then, as always:
Take care and play fair!
In each round, players will draw 3 cards, choose one to place in their sanctuary, and pass the remaining cards to the next player in a simple drafting phase. Each card features 4 biomes, each containing an animal. When placing a card, you must cover at least one existing biome in your sanctuary. Keep in mind that your sanctuary cannot exceed a 6 x 6 grid.
The game introduces a unique set of scoring objectives each time you play. However, only specific objectives will apply during each round, challenging you to adapt your sanctuary design as the game progresses to maximize your points.
After 5 rounds, the player with the highest score claims victory and earns the title of ultimate sanctuary designer!
It's simple, smart and easy to play, so why not have a look at it first through the included tutorial before diving to the game details? Click below to discover more about it:
https://boardgamearena.com/gamepanel?game=nimalia
This game is brought to you thanks to La Boîte de Jeu team, and the help of the game designer William Liévin. Let's also celebrate the great development for Board Game Arena done by Mizutismask: she made it so you should be able to play from any devices, anywhere in the world.
There are plenty of good reasons to play this title, but the best one is to try it yourself.
Then you can comment below on what you liked about the game.
What if you don't? Easy, just wait for the next Wednesday for more games ;)
Until then, take care and play fair...
NIMALIA: Let's build the h'ven for your 'nimals!
In each round, players will draw 3 cards, choose one to place in their sanctuary, and pass the remaining cards to the next player in a simple drafting phase. Each card features 4 biomes, each containing an animal. When placing a card, you must cover at least one existing biome in your sanctuary. Keep in mind that your sanctuary cannot exceed a 6 x 6 grid.
The game introduces a unique set of scoring objectives each time you play. However, only specific objectives will apply during each round, challenging you to adapt your sanctuary design as the game progresses to maximize your points.
After 5 rounds, the player with the highest score claims victory and earns the title of ultimate sanctuary designer!
It's simple, smart and easy to play, so why not have a look at it first through the included tutorial before diving to the game details? Click below to discover more about it:
https://boardgamearena.com/gamepanel?game=nimalia
This game is brought to you thanks to La Boîte de Jeu team, and the help of the game designer William Liévin. Let's also celebrate the great development for Board Game Arena done by Mizutismask: she made it so you should be able to play from any devices, anywhere in the world.
There are plenty of good reasons to play this title, but the best one is to try it yourself.
Then you can comment below on what you liked about the game.
What if you don't? Easy, just wait for the next Wednesday for more games ;)
Until then, take care and play fair...
Akropolis Athena is an expansion of the Akropolis base game, set in the Ancient Mediterranean where architects compete to build prestigious cities. The theme revolves around gaining the favor of Athena, the goddess of wisdom, war, and artisans, to earn riches and honor.
In this game, players must use their skills to complete specific Construction cards by building layouts within their cities that match the cards. As players complete these cards, they can acquire parts of the Statue of Athena and gain Mini-tiles to enhance their cities. The goal is to strategically build your city while completing these Construction cards to gain additional points and advantages.
The game integrates the core rules of the AKROPOLIS base game with the added challenge of completing Construction cards. Each architect can complete each Construction card only once and must manage their resources and placements carefully to maximize their points.
The game concludes when there is only one tile left in the Construction Site and all the stacks have been used. Points are counted as usual, but players who have completed the Statue of Athena gain extra points for their Stones, adding a layer of strategic depth to the gameplay. The ultimate goal is to have the most prestigious city by the end of the game, as determined by the accumulated points.
Discover it right now by clicking the link below:
https://boardgamearena.com/gamepanel?game=akropolis
That's it for this Friday Expansion!
Until Monday, take care and play fair!
EXPANSION - AKROPOLIS: ATHENA: Compete, build, win Athena's favor. Ready to make history?
Akropolis Athena is an expansion of the Akropolis base game, set in the Ancient Mediterranean where architects compete to build prestigious cities. The theme revolves around gaining the favor of Athena, the goddess of wisdom, war, and artisans, to earn riches and honor.
In this game, players must use their skills to complete specific Construction cards by building layouts within their cities that match the cards. As players complete these cards, they can acquire parts of the Statue of Athena and gain Mini-tiles to enhance their cities. The goal is to strategically build your city while completing these Construction cards to gain additional points and advantages.
The game integrates the core rules of the AKROPOLIS base game with the added challenge of completing Construction cards. Each architect can complete each Construction card only once and must manage their resources and placements carefully to maximize their points.
The game concludes when there is only one tile left in the Construction Site and all the stacks have been used. Points are counted as usual, but players who have completed the Statue of Athena gain extra points for their Stones, adding a layer of strategic depth to the gameplay. The ultimate goal is to have the most prestigious city by the end of the game, as determined by the accumulated points.
Discover it right now by clicking the link below:
https://boardgamearena.com/gamepanel?game=akropolis
That's it for this Friday Expansion!
Until Monday, take care and play fair!
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?
Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.
· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.
· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.
Note that the game is listed for the "Toy of the year award". Let's cross fingers! You can vote too ;)
Yes it has everything you can think of. The only thing to know is if you are ready to start it now by clicking the link below (and have a look at the easy to read rules):
https://boardgamearena.com/gamepanel?game=gnomehollow
There's a lot going on, and the game is pretty close to the original tabletop one, thanks to the work done by BanBan to adapt and develop it for Board Game Arena.
Let's mention the ones who allowed this to happen on our platform, the game designer Ammon Anderson and the team from The Op Games publishing.
That's it for your Wednesday dose of Board Game!
Try it now from your device, and let's discover a cool novelty today.
Until next week, take care and play fair!
GNOME HOLLOW: It's all about the mushrooms!
Since the beginning of time, gnomes have been the humble caretakers of nature. In secret, they emerge from their underground homes to maintain meticulous rings of mushrooms known to the human folk as "fairy rings". But the work must be done quickly because as soon as a mushroom path is finished, the mushrooms are ready for picking. Who will be the cleverest gnome and harvest the most mushrooms by the end of the season?
Gnome Hollow is a spatial, tile-placement, worker-placement game in which you grow a tabletop garden of mushrooms and flowers. Every piece is a hand-painted watercolor that captures the whimsical feel of gnomes and nature. Turns are deceptively simple: Players place tiles into the garden, and move a gnome to take a single action on their turn. Come to Gnome Hollow and experience a peaceful garden, the thrill of competing to harvest buckets of mushrooms, and the reward of gathering in all your shiny treasures!
· Immerse yourself in Gnome Hollow, a captivating fun strategy game where players cultivate a vibrant garden of mushrooms and flowers using strategic tile and worker placement mechanics.
· Harvest valuable mushrooms by completing intricate rings, select rewarding bonuses, and sell your mushrooms at the market for the shiniest treasures for points in the hollow.
· Enjoy automatic score calculation on player boards, ensuring smooth game play and allowing you to focus on strategic decisions and garden development.
Note that the game is listed for the "Toy of the year award". Let's cross fingers! You can vote too ;)
Yes it has everything you can think of. The only thing to know is if you are ready to start it now by clicking the link below (and have a look at the easy to read rules):
https://boardgamearena.com/gamepanel?game=gnomehollow
There's a lot going on, and the game is pretty close to the original tabletop one, thanks to the work done by BanBan to adapt and develop it for Board Game Arena.
Let's mention the ones who allowed this to happen on our platform, the game designer Ammon Anderson and the team from The Op Games publishing.
That's it for your Wednesday dose of Board Game!
Try it now from your device, and let's discover a cool novelty today.
Until next week, take care and play fair!
Welcome to the Ratcity Casino! Here, rats, weasels and rodents of all kinds gather to play Ratjack. Paws are sweaty, whiskers are quivering, the cards are dealt...it's your turn to play.
Each deck in Ratjack has twelve cards with values from 1 to 12, each with a special ability. A central draw pile is created by shuffling together as many decks as the number of players. Players start with a card face down in front of them and a single card in hand. On their turn, they draw a single card from the central deck, then:
- Play a card face down in front of them,
- Play a card face up in front of them and activate its ability, or
- Discard a card to flip over one of their face-down cards and activate its ability.
At any point in the game, a player with more than 25 in value in front of them is taken out. Card abilities are interactive effects that allow players to manipulate cards and their value. Players earn points by taking out their opponents- try to be the last player standing or reach 25 exactly!
You can discover now this very original game based on BlackJack by clicking the link below:
https://boardgamearena.com/gamepanel?game=ratjack
We would love to thank the team from Studio H and the game designers Mathieu Can & Maxime Mercier, the game designers, for their authorization to bring the game to the platform.
Let's also celebrate the fantastic work done by Galeelox who developed this title on Board Game Arena!
That's it for today,
Have a wonderful week, and see you on Wednesday for more games!
As always, take care and play fair...
RATJACK: The essence of blackjack with modern twists and player interaction.
Welcome to the Ratcity Casino! Here, rats, weasels and rodents of all kinds gather to play Ratjack. Paws are sweaty, whiskers are quivering, the cards are dealt...it's your turn to play.
Each deck in Ratjack has twelve cards with values from 1 to 12, each with a special ability. A central draw pile is created by shuffling together as many decks as the number of players. Players start with a card face down in front of them and a single card in hand. On their turn, they draw a single card from the central deck, then:
- Play a card face down in front of them,
- Play a card face up in front of them and activate its ability, or
- Discard a card to flip over one of their face-down cards and activate its ability.
At any point in the game, a player with more than 25 in value in front of them is taken out. Card abilities are interactive effects that allow players to manipulate cards and their value. Players earn points by taking out their opponents- try to be the last player standing or reach 25 exactly!
You can discover now this very original game based on BlackJack by clicking the link below:
https://boardgamearena.com/gamepanel?game=ratjack
We would love to thank the team from Studio H and the game designers Mathieu Can & Maxime Mercier, the game designers, for their authorization to bring the game to the platform.
Let's also celebrate the fantastic work done by Galeelox who developed this title on Board Game Arena!
That's it for today,
Have a wonderful week, and see you on Wednesday for more games!
As always, take care and play fair...
In Sky Team: Turbulence, terrible weather conditions and technical incidents will be the order of the day for your landings.
Take your seat in the cockpit and test your skills in 20 scenarios that are even more demanding! Turbulence introduces new rules and new modules, such as Turbulence, Low Visibility, and Alarms, that will add depth and diversity to your Sky Team base game.
Now boarding for such wonderful destinations as Beijing, Madrid, Warsaw, Sydney, Cape Town, Kyiv, and Saint Martin.
Hang on to your seats. It is going to be a bumpy ride!
Turbulence is an expansion for the co-operative two-player game Sky Team and you can try it now by clicking the link below:
https://boardgamearena.com/gamepanel?game=skyteam
Enjoy and see you on Monday for more games!
SKY TEAM : TURBULENCES - The expansion to the 2024 SPIEL DES JAHRES is available NOW!
In Sky Team: Turbulence, terrible weather conditions and technical incidents will be the order of the day for your landings.
Take your seat in the cockpit and test your skills in 20 scenarios that are even more demanding! Turbulence introduces new rules and new modules, such as Turbulence, Low Visibility, and Alarms, that will add depth and diversity to your Sky Team base game.
Now boarding for such wonderful destinations as Beijing, Madrid, Warsaw, Sydney, Cape Town, Kyiv, and Saint Martin.
Hang on to your seats. It is going to be a bumpy ride!
Turbulence is an expansion for the co-operative two-player game Sky Team and you can try it now by clicking the link below:
https://boardgamearena.com/gamepanel?game=skyteam
Enjoy and see you on Monday for more games!
In Odin, you want to empty your hand as quickly as possible, sending all your Vikings out into the world.
The game lasts several hands, with each hand consisting of one or more rounds. The deck contains cards in six suits, each numbered 1-9, and each player starts with a hand of nine cards.
The lead player for the hand lays a single card on the table. The next player either passes (but can play on a future turn) or plays the same number of cards (or one more than that number) with a higher value. When you play two or more cards, the cards must be the same number or color, and the value of these cards is created by placing their digits in order from high to low. For example, if you play a blue 3 and blue 6, their value is 63, not 36. When you play and are not the lead, you must take one of the cards from the previous play into your hand, then discard the rest.
Play continues around the table until either a player is out of cards, which ends the round immediately, or all players have passed in succession. In the latter case, discard the last cards played; whoever played these cards lays a single card to start a new round. Alternatively, if the lead player has cards in hand of a single suit or number, they play all of these cards at once to end the hand. When a hand ends, each player scores 1 point for each card they still hold.
If no player has at least 15 points, shuffle the deck and start a new hand. If someone does have 15 or more points, whoever has the fewest points wins.
It's a fast-paced game for 2 to 6 players you can all learn in a few minutes through the available amazing tutorial, and available to play right now on our platform by following the link below:
https://boardgamearena.com/gamepanel?game=odin
Let's thank the HELVETIQ team for bringing this title to our platform, with the help of the amazing game designers Yohan Goh, Hope S. Hwang and Gary Kim!
Also, we should send our warmest regards to fenadoruk who developed it for Board Game Arena.
The game looks awesome on any device and you can play it well from any device.
That's it for today's release.
What will come next? Can you guess?
Until next week, play fair and take care!
ODIN: Valhallah Rising!
In Odin, you want to empty your hand as quickly as possible, sending all your Vikings out into the world.
The game lasts several hands, with each hand consisting of one or more rounds. The deck contains cards in six suits, each numbered 1-9, and each player starts with a hand of nine cards.
The lead player for the hand lays a single card on the table. The next player either passes (but can play on a future turn) or plays the same number of cards (or one more than that number) with a higher value. When you play two or more cards, the cards must be the same number or color, and the value of these cards is created by placing their digits in order from high to low. For example, if you play a blue 3 and blue 6, their value is 63, not 36. When you play and are not the lead, you must take one of the cards from the previous play into your hand, then discard the rest.
Play continues around the table until either a player is out of cards, which ends the round immediately, or all players have passed in succession. In the latter case, discard the last cards played; whoever played these cards lays a single card to start a new round. Alternatively, if the lead player has cards in hand of a single suit or number, they play all of these cards at once to end the hand. When a hand ends, each player scores 1 point for each card they still hold.
If no player has at least 15 points, shuffle the deck and start a new hand. If someone does have 15 or more points, whoever has the fewest points wins.
It's a fast-paced game for 2 to 6 players you can all learn in a few minutes through the available amazing tutorial, and available to play right now on our platform by following the link below:
https://boardgamearena.com/gamepanel?game=odin
Let's thank the HELVETIQ team for bringing this title to our platform, with the help of the amazing game designers Yohan Goh, Hope S. Hwang and Gary Kim!
Also, we should send our warmest regards to fenadoruk who developed it for Board Game Arena.
The game looks awesome on any device and you can play it well from any device.
That's it for today's release.
What will come next? Can you guess?
Until next week, play fair and take care!
With three games being released today, all published by Mandoo, it is up to you to decide which one is the best for your gaming time!
1) THE YELLOW HOUSE
Van Gogh and Gauguin debate what is important for drawing. It is a very special climbing game for two players. You must play one card from the elements that have not yet been played this trick among the four elements: money, inspiration, passion, and skill. If the value of that element is low, you must play additional cards to increase its value before playing one card. The player who goes out first scores the last card played and wins the round. Win the game by winning three rounds first or by scoring the same element twice.
Ready to play as a famous painter? This game, designed by Geonil, is available for you! Join a game right now by clicking the link to the game page:
https://boardgamearena.com/gamepanel?game=theyellowhouse
2) CAPYBARA'n'CAPYBARA
Capybaras love to eat pumpkins. You will need the help of the baby monkey walking above to pick up the pumpkins that the capybaras like to eat. You, the players, play as capybara bosses, aiming to line up your capybaras well to earn lots of pumpkins!
In Capybara, you will form a line of capybaras to score Pumpkin cards. You will move the baby monkey above the row of capybaras to carry out different actions. You gain Capybara cards by moving the baby monkey forward to the left, gaining capybaras for the number of spaces moved.
You can also score Pumpkin cards by forming a row of capybaras that meet the Pumpkin scoring conditions, moving the monkey to the left to score them.
Fond of capybaras? You can try this game by Hisashi Hayashi right now from your browser:
https://boardgamearena.com/gamepanel?game=capybarancapybara
3) GIRAFFE RAFFE
Hungry giraffes gather under apple trees, all craving apples!
You lead a herd of them to gather fruit... but you always have to go higher and higher until you cannot anymore!
In this game, you must play cards or spend Apple tokens and if you cannot, you are the sole loser of the game. Be sure to lead your herd to the right trees!
Another game by Hisashi Hayashi that you can join by gently typing the link below:
https://boardgamearena.com/gamepanel?game=girafferaffe
That's it for this Mandoo day release!
We would like to fondly thanks the Mandoo team as well as for Moof, the developer who adapted all of these games for Board Game Arena.
Enjoy the games, let us know which one you prefer, and as always...
Take care and play fair!
THE YELLOW HOUSE, CAPYBARA'n'CABYBARA and GIRAFFE RAFFE: It's Mandoo day!
With three games being released today, all published by Mandoo, it is up to you to decide which one is the best for your gaming time!
1) THE YELLOW HOUSE
Van Gogh and Gauguin debate what is important for drawing. It is a very special climbing game for two players. You must play one card from the elements that have not yet been played this trick among the four elements: money, inspiration, passion, and skill. If the value of that element is low, you must play additional cards to increase its value before playing one card. The player who goes out first scores the last card played and wins the round. Win the game by winning three rounds first or by scoring the same element twice.
Ready to play as a famous painter? This game, designed by Geonil, is available for you! Join a game right now by clicking the link to the game page:
https://boardgamearena.com/gamepanel?game=theyellowhouse
2) CAPYBARA'n'CAPYBARA
Capybaras love to eat pumpkins. You will need the help of the baby monkey walking above to pick up the pumpkins that the capybaras like to eat. You, the players, play as capybara bosses, aiming to line up your capybaras well to earn lots of pumpkins!
In Capybara, you will form a line of capybaras to score Pumpkin cards. You will move the baby monkey above the row of capybaras to carry out different actions. You gain Capybara cards by moving the baby monkey forward to the left, gaining capybaras for the number of spaces moved.
You can also score Pumpkin cards by forming a row of capybaras that meet the Pumpkin scoring conditions, moving the monkey to the left to score them.
Fond of capybaras? You can try this game by Hisashi Hayashi right now from your browser:
https://boardgamearena.com/gamepanel?game=capybarancapybara https://boardgamearena.com/gamepanel?game=capybarancapybara
3) GIRAFFE RAFFE
Hungry giraffes gather under apple trees, all craving apples!
You lead a herd of them to gather fruit... but you always have to go higher and higher until you cannot anymore!
In this game, you must play cards or spend Apple tokens and if you cannot, you are the sole loser of the game. Be sure to lead your herd to the right trees!
Another game by Hisashi Hayashi that you can join by gently typing the link below:
https://boardgamearena.com/gamepanel?game=girafferaffe
That's it for this Mandoo day release!
We would like to fondly thanks the Mandoo team as well as for Moof, the developer who adapted all of these games for Board Game Arena.
Enjoy the games, let us know which one you prefer, and as always...
Take care and play fair!
Let's welcome this expansion that introduces:
- One new driver w/ all of the essential player specific components in orange (now allowing up to 7 racers)
- Two new maps (Japan & Mexico)
- New upgrade cards (introducing the purple drop- a different cooldown that allows the player to take a heat card from their discard pile and place it back into their engine)
- Submerged track sections (must spend an extra heat for downshifting gears in these sections)
- More heat, stress, championship, sponsorship, and event cards!
Improve your skills, master the game, play it or discover it from the link below:
https://boardgamearena.com/gamepanel?game=heat
HEAT: HEAVY RAIN - Pretty sure there won't be cats and dogs!
Let's welcome this expansion that introduces:
- One new driver w/ all of the essential player specific components in orange (now allowing up to 7 racers)
- Two new maps (Japan & Mexico)
- New upgrade cards (introducing the purple drop- a different cooldown that allows the player to take a heat card from their discard pile and place it back into their engine)
- Submerged track sections (must spend an extra heat for downshifting gears in these sections)
- More heat, stress, championship, sponsorship, and event cards!
Improve your skills, master the game, play it or discover it from the link below: