kamon
To win, connect two edges of the board with the same colour, circle or block your opponent. Develop your strategy within the constraints of the Kamons.
Niver a c'hoarierien: 2
Padelezh ar bartienn: 9 mn
Kemplezhded : 2 / 5
C'hoari da kamon pe da 1194 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da kamon pe da 1194 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Kamon
Goal
In Kamon, your goal is to connect two opposite edges of the board (green-green, yellow-yellow or blue-blue) or to surround at least one space that you don't control (i.e. the space is empty or contains your opponent's piece). The board layout is rearranged for each game, and the blank hexagon functions as a barrier.
Your turn
The first player must place their first hexagon on an edge of the board but not a corner. On subsequent turns, you must place a hexagon on a space with the same color or the same symbol as the hexagon placed by the opponent.
End of the game
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play their turn, the other player wins.
