kamon
To win, connect two edges of the board with the same colour, circle or block your opponent. Develop your strategy within the constraints of the Kamons.
Niver a c'hoarierien: 2
Padelezh ar bartienn: 6 mn
Kemplezhded : 2 / 5
C'hoari da kamon pe da 974 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da kamon pe da 974 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Kamon
Goal
In kamon, your goal is to connect two opposite edges of the board ( green-green, yellow-yellow or blue-blue ) or to form a loop with a least one space that you don't control.
Your turn
The first player must place his first hexagon on an edge of the board but not a corner. During next turns, you must place an hexagon on a space with the same color or the same symbol than the hexagon placed by the opponent.
End of the game
The end of the game is triggered when a player achieves one of the two victory conditions or when a player cannot place a hexagon. If the end of the game is triggered when a player can't play his turn, the other player win.