flume
An area majority game designed by Mark Steere.
Players take turns adding stones of their own colour, with multiple placement when a placed stone has 3 or more connections.
When the board is completely filled, the player with more stones wins.
Niver a c'hoarierien: 2
Padelezh ar bartienn: 7 mn
Kemplezhded : 2 / 5
C'hoari da flume pe da 958 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da flume pe da 958 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Goal of the game
To have the majority of stones at the end of the game.
Setup
In a square, odd-sized, game board, all board edge points are filled with neutral stones.
Player turn
From there on, players take turns placing a stone of their colour in whatever free point they want, Red moving first. For the first move only, the central cell cannot be used (to avoid a known winning strategy for the first player).
If the stone a player placed is orthogonally (not diagonally) adjacent to 3 or to 4 other stones (of whatever colour: own, opponent's or even neutral), that same player has to place another stone, again in whatever free board point one likes, and so on, until the player's last placed stone is adjacent to only 2 or less other stones.
Game end
When the board is completely filled, the player with the majority of stones wins. As the total number of board cell is odd, draws are not possible.