cairocorridor
Cairo Corridor is a two player game where players alternate playing pentagons until a "corridor" is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor's area. The winner is the player with the most number of pentagons next to the corridor.
Niver a c'hoarierien: 2
Padelezh ar bartienn: 4 mn
Kemplezhded : 1 / 5
C'hoari da cairocorridor pe da 960 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da cairocorridor pe da 960 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Cairo Corridor is a two player game where players alternate playing pentagonal tiles until a "corridor" is established. A corridor is a group of empty pentagons adjacent to each other that connects all 4 sides of the board. You may never place a tile that blocks the last possible "gap" for such a corridor. The game ends when there is only one possible corridor left and no more tiles can be placed adjacent to it. The winner is the player with the most tiles next to the corridor. In case of tie, the last player to play loses the game.
On BGA: In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).