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Reizhadurioù an daol

Mod c'hoari
Mod boas
Tizh ar bartienn
War ar prim • Tizh gorrek
Terrain tile layout
Variable setup
Variable terrain tiles layout with default numbers
Harbours' layout
Default setup
Harbours are placed as per standard coast frame layout
Combined Trade/Build Phase
Enabled
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Disabled
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
Enabled
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

1 mn

amzer da c'hortoz keitat

Disoc'h ar bartienn

Reizhadurioù an daol

Mod c'hoari
Mod boas
Tizh ar bartienn
War ar prim • Tizh gorrek
+1:52 dre dro (maximum 6:00)
Terrain tile layout
Variable setup
Variable terrain tiles layout with default numbers
Harbours' layout
Default setup
Harbours are placed as per standard coast frame layout
Combined Trade/Build Phase
Enabled
Players can trade and build in any order
Expansion
Cities & Knights
Expansion enabled
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Nasty Battles (Cities & Knights only)
Disabled
Variant disabled - Not available yet
Variant: Knight Errant (Cities & Knights only)
Enabled
This rule allows you to use one of your active knights to chase away the robber before rolling the dice on your turn. Your knight becomes deactivated.

C'hoarierien ouzh an daol-mañ bremañ

Titouroù ar c'hoari

Penaos c'hoari ?

Embannet gant :

publisher

Diorroet gant :

darhf, lordalx

handelv :

250204-2027





TRUGAREZ : Unan eus hor c'hoarierien lealañ oc'h !
Tapit pep gwellañ Board Game Arena evit $5 / miz hepken !
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