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Reizhadurioù an daol

Mod c'hoari
Mod boas
Tizh ar bartienn
Tro-ha-tro • Amzer bevennet dibabet
Amzer roet da bep c'hoarier
3 devezh
Eurioù c'hoari
24 eurvezh bemdez (eurioù c'hoari ebet)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Shuffle frame pieces
Frame pieces are shuffled, harbour pieces are not used
Combined Trade/Build Phase
Enabled
Players can trade and build in any order
Expansion
Base game
Base game
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Enabled
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

1 mn

amzer da c'hortoz keitat

Disoc'h ar bartienn

Stadegoù

Reizhadurioù an daol

Mod c'hoari
Mod boas
Tizh ar bartienn
Tro-ha-tro • Amzer bevennet dibabet
+0:00 dre dro (maximum 0:00)
Amzer roet da bep c'hoarier
3 devezh
Eurioù c'hoari
24 eurvezh bemdez (eurioù c'hoari ebet)
Terrain tile layout
Variable setup with random numbers
Use random terrain tiles layout with random numbers
Harbours' layout
Shuffle frame pieces
Frame pieces are shuffled, harbour pieces are not used
Combined Trade/Build Phase
Enabled
Players can trade and build in any order
Expansion
Base game
Base game
Variant: Easy Start
Enabled
If any player rolls a “7” on that player’s first two turns, they should re-roll. Continue rolling until a result other than “7” is obtained. Beginning with the first player’s 3rd turn, all of the normal rules for rolling a “7” apply. Cities & Knights : Do not roll the event die during the first two turns of each player. The barbarian ship does not move, and no player draws any progress cards during this time. Starting with the first player’s third turn, roll all three dice and resolve them normally
Variant: Friendly Robber
Enabled
When a “7” is rolled or a knight card is played, the robber may not be moved to a terrain hex that is adjacent to a settlement of a player who only has 2 victory points.

C'hoarierien ouzh an daol-mañ bremañ

Titouroù ar c'hoari

Penaos c'hoari ?

Embannet gant :

publisher

Diorroet gant :

darhf, lordalx

handelv :

250204-2027





TRUGAREZ : Unan eus hor c'hoarierien lealañ oc'h !
Tapit pep gwellañ Board Game Arena evit $5 / miz hepken !
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