*- Knock knock!
-
Sul sul.
-
Who's there?
-
Your new neighbor!
-
Welcome to... ? Is that you ?
-
Yes, and i'm with a new friend : Welcome to... New Las Vegas!*
Oh, i already know him. Get in and get a seat. We have to talk.
It's time to release these 2 games!
Welcome to... is a game that has been awarded close to 20 awards worldwide, from Golden Geek awards to TricTrac, for good reasons: it's simple, addictive and challenging.
It's like The Sims, or Simcity: You build up houses or casinos, take care of the neighbours, but you don't have to care about Karen directly as she will probably mess around with Steve, you just have to build the places, whatever happens to the people living there is not your job. And the reason is that you'll already suffer enough from planning things.
As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.
Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet... But without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!
Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!
And when you'll get tired of Welcome to...
Rediscover the game with a new theme and new mechanisms in Welcome To New Las Vegas!
The game plays with a set of two different sheets — one dedicated to the map, the other used to keep track of the score and objectives — where you have to build and open casinos in the streets, hotels in avenues, create golf courses, give performances to the tourists, and move limousines for VIPs in order to build the greatest and most entertaining city and win the game!
Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to... Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one. You use the number to fill in a casino on your street in numerical order. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas!
That's 2 games released, the first one, Welcome To... being for Premium subscribers, and Welcome to New Las Vegas being free for all.
You can find the games here:
For Welcome to... https://boardgamearena.com/gamepanel?game=welcometo
For Welcome to New Las Vegas https://boardgamearena.com/gamepanel?ga ... ewlasvegas
Both of them are designed brilliantly by the same game designers, and are beautifully illustrated by Anne Heidsieck. So you should feel at home in both of them 😉
Please note that you can also buy the real game at your local retail store to help the publisher 😉
We would like to thank of course the publisher, Blue Cocker, and more specifically Alain Balay for his support in bringing the games to Board Game Arena.
Also, nothing would have been possible without the hard work of our developpers, Tisaac, Justinfernal and, of course, joezg (you rule).
Of course, the Wednesday releases are part of BGA Opus Magnum Calendar releases, because we just simply couldn't release a game before it has been tested 😉
Enjoy building your cities, having games with up to 12 opponents (We might increase this later if it's proven to be stable enough), and let's celebrate boardgames together.
*There will be more coming,
but that's it for today 😉*
Dag dag.
(PS: anything related to Simcity or The Sims would be a simple coincidence.)
(PPS: Klapaucius cheat-code doesn't work either.)
Welcome to... The Sims. Oh, no. I mean your home. Or Vegas.
- Knock knock!
- Sul sul.
- Who's there?
- Your new neighbor!
- Welcome to... ?
Is that you ?
- Yes, and i'm with a new friend : Welcome to...
New Las Vegas!
Oh, i already know him.
Get in and get a seat.
We have to talk.
It's time to release these 2 games!
Welcome to... is a game that has been awarded close to 20 awards worldwide, from Golden Geek awards to TricTrac, for good reasons: it's simple, addictive and challenging.
It's like The Sims, or Simcity: You build up houses or casinos, take care of the neighbours, but you don't have to care about Karen directly as she will probably mess around with Steve, you just have to build the places, whatever happens to the people living there is not your job.
And the reason is that you'll already suffer enough from planning things.
As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.
Welcome To...
plays like a roll-and-write dice game in which you mark results on a score-sheet...
But without dice.
Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one.
You use the number to fill in a house on your street in numerical order.
Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools.
Players also have the option of taking actions to alter or duplicate their house numbers.
And everyone is racing to be the first to complete public goals.
There's lots to do and many paths to becoming the best suburban architect in Welcome To...!
Because of the communal actions, game play is simultaneous and thus supports large groups of players.
With many varying strategies and completely randomized action sets, no two games will feel the same!
And when you'll get tired of Welcome to...
Rediscover the game with a new theme and new mechanisms in Welcome To New Las Vegas!
The game plays with a set of two different sheets — one dedicated to the map, the other used to keep track of the score and objectives — where you have to build and open casinos in the streets, hotels in avenues, create golf courses, give performances to the tourists, and move limousines for VIPs in order to build the greatest and most entertaining city and win the game!
Welcome To New Las Vegas keeps the same roll-and-write with dice-without-dice mechanism from Welcome to...
Your Perfect Home: you flip cards from three piles to make three different sets with both a casino number and a corresponding action from which everyone chooses one.
You use the number to fill in a casino on your street in numerical order.
And everyone is racing to be the first to complete public goals.
There's lots to do and many paths to becoming the best resort architect in Welcome To New Las Vegas!
That's 2 games released, the first one, Welcome To...
being for Premium subscribers, and Welcome to New Las Vegas being free for all.
You can find the games here:
For Welcome to... https://boardgamearena.com/gamepanel?game=welcometo
For Welcome to New Las Vegas https://boardgamearena.com/gamepanel?ga ...
ewlasvegas
Both of them are designed brilliantly by the same game designers, and are beautifully illustrated by Anne Heidsieck.
So you should feel at home in both of them
Please note that you can also buy the real game at your local retail store to help the publisher
We would like to thank of course the publisher, Blue Cocker, and more specifically Alain Balay for his support in bringing the games to Board Game Arena.
Also, nothing would have been possible without the hard work of our developpers, Tisaac, Justinfernal and, of course, joezg (you rule).
Of course, the Wednesday releases are part of BGA Opus Magnum Calendar releases, because we just simply couldn't release a game before it has been tested
Enjoy building your cities, having games with up to 12 opponents (We might increase this later if it's proven to be stable enough), and let's celebrate boardgames together.
There will be more coming,
but that's it for today
Dag dag.
(PS: anything related to Simcity or The Sims would be a simple coincidence.)
(PPS: Klapaucius cheat-code doesn't work either.)