rollingpins
Roll and Write game for 1 or more players. Rolling Pins is a simulation of Bowling. Based on a mechanic of Shut the Box with addition of special abilities that can be used to manipulate the dice, or score an automatic strike.
Rolling Pins was created for the 10th Roll & Write PnP Contest.
Niver a c'hoarierien: 1 - 12
Padelezh ar bartienn: 15 mn
Kemplezhded : 3 / 5
C'hoari da rollingpins pe da 958 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da rollingpins pe da 958 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Overview
Roll 1 or 2 dice and then cross out pins equal to the total (e.g. with 5 you could cross out 2 & 3 or 4 & 1)
Keep rolling until you cannot make a valid cross out (e.g. with a 4, cross out 3 and 1, but as 3 was used in last example, you have to stop)
You then get to start a second roll phase, but keep the same crossed out pins
Once you cannot make a valid cross out on the second roll, your turn ends
Scoring
You score for the quantity of pins crossed out in a turn
Two bonuses are afforded
a) Crossing out all 10 pins with ball 2 gives you a score of 10 + the next first attempt's score
b) Crossing out all 10 pins with ball 1 gives you a score of 10 + the score of both attempts on your next turn
Extra Help
You may click on the depicted bowling ball to add or subtract 1 from your current roll