abalone
In Abalone, players compete to be the first to push six of their opponent's marbles off the board. The rules are easy and can be learned by almost anyone within a minute or two.
You can push one, two or three marbles at a time. Your marbles can move one space, in a straight line or laterally.
And the last rule: you need 2 marbles to push 1 opponent marble, or 3 marbles to push 1 or 2. And this is it!
Niver a c'hoarierien: 2
Padelezh ar bartienn: 17 mn
Kemplezhded : 1 / 5
C'hoari da abalone pe da 960 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
C'hoari da abalone pe da 960 c'hoari all enlinenn.
Pellgargañ ret ebet - c'hoariit war-eeun adalek ho merdeer.
Gant ho mignoned ha miliadoù c'hoarierien/ezed en hollved.
Evit netra.
Diverradenn ar reolennoù
Gameplay
- 14 marbles per player are placed on a 6 size hexagonal board. Black moves first.
- On your turn, each player may move either a marble or a column of marbles one space in any direction.
- If the move is in-line, marbles are moved as a column into free space. If the move is side-step, they are moved sideways.
- When a player's column faces an adjacent opponent's column with fewer marbles and it is not sandwiched (sumito), they can push one marble 1 space. They may choose to push two if the column has 3 marbles.
- At any turn, no more than 3 of your marbles can move. So any column larger than 3 is not in a sumito.
- Marbles pushed out of the rim are captured and are not in play.
End of the Game
- The player who first pushes 6 opponent marbles off the board wins.
Variants
- Setup: Two extra different setups, named Belgian Daisy and German Daisy, are available.