#51341: "Add indicators in cards to tell this card is needed for a task"
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
# | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Which part of the rules was not respected by the BGA adaptation
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Peseurt taol ho peus c'hoant c'hoari ?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
www.zupimages.net/up/21/42/vgg8.jpg
This a suggestion I have in mind since the alpha, and now that the game is out, it's time to give it.
Hi, this suggestion add an extra option when creating a game to play with the discard visible and some sign on the cards.
Each card you have in hand will have some signs depending of which tasks are in play, as a reminder that these tasks are important for a certain task.
Here is the differents sign you could choose for each card:
- the tasks which ask for a specific card to be won like p7 for task #79 on my screen, will get a certain sign like an arrow
- the tasks which ask to win no 1 for a player like b1/g1/p1/y1 for task #12 on my screen, will get a certain sign like an interdiction sign
- when a player need to win the next trick or can't win the next trick like tasks #17 or #18, you will have a sign of cup OR interdiction at the top or the bottom of the name of the player
- when a card is needed to win a certain trick like b2/g2/p2/y2 for task #36, those cards will get a certain sign like a cup (at best, only for the player holding the task)
- tasks #69, #70, #82, #83 will get a minor sign like a point for the cards which matter for this task
- tasks #72 to #79 could add a rocket sign to all rockets as soon as at least one of those tasks is on play
- tasks #80 and #81 would add a special sign like an arrow with an interdiction to said you can't start with those
And those signs should be refreshed after each turn in case some tasks has been sucessful.
And that's it, I know that's a lot of work, and there was some plugins in hanabi create some years after the release to track this kind of things, but for players who play the epilogue, that look great to me.
Having 12 tasks to remember can be messy, and I do lots of inatention mistakes :(
If you wonder if you should discard p4 or p5, you will immediately see that p4 card have one sign on it, and p5 have three signs. So you then just have to look at which tasks those signs refer to, and are sure to not miss any.• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
After, would it be allowed every game? That look simpler.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.