An holl danevelloù
deus_displayed danevelloù bog
#47642: "It is difficult to distinguish between Mountain location and Barbarian village location without VP"
inforequest: Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Kinnig : d'am soñj e c'hellfe kement-se gwellaat a galz emplementadur ar c'hoari
Deskrivadur dre ar munud
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I haven't seen the state of Barbarian village location completely without VP yet. So I'm sorry if some measures are taken when it disappears. However, I reported that it would be very difficult to understand if it disappeared.• Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
Roll-istor an danevelloù bog
2. Gwe 2021 11:58 •
robinzig • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
2. Gwe 2021 12:13 • Thanks for the comment. You are correct that nothing "special" is done to distinguish these, and I can't say I ever thought of this as an issue, so thank you for bringing it to my attention
Not fully sure what I can do as the tiles just use the art from the physical game. Personally I think they're distinguishable enough to not interfere with the game, especially as:
- there are tooltips on each location which tell you what they are and give related info
- whenever you are about to build/move a unit the locations you can choose are highlighted (and barbarian villages are illegal locations for this as well), so there's no misclick risk
But I appreciate everyone is different, including in visual perception, so please don't think I'm dismissing this out of hand. If the above points don't satisfy you and you think this could cause real issues in a game, please let me know - particularly if you have any suggestions for visual changes which would help you on this issue.
Not fully sure what I can do as the tiles just use the art from the physical game. Personally I think they're distinguishable enough to not interfere with the game, especially as:
- there are tooltips on each location which tell you what they are and give related info
- whenever you are about to build/move a unit the locations you can choose are highlighted (and barbarian villages are illegal locations for this as well), so there's no misclick risk
But I appreciate everyone is different, including in visual perception, so please don't think I'm dismissing this out of hand. If the above points don't satisfy you and you think this could cause real issues in a game, please let me know - particularly if you have any suggestions for visual changes which would help you on this issue.
sarasa1a • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
2. Gwe 2021 15:09 • The mountain of Boiteajeux is a little thin, so I found it difficult to understand by comparison. It may not bother me as I get used to it.
Ouzhpennañ un dra bennak d'an danevell-mañ
Ouzhpennit amañ mar-plij, tout ar pezh a c'hellfe bezañ talvoudus evit ma c'hellfemp dreveziñ ar bog-mañ pe kompren ho kinnig:
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.