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#37622: "Regarding the undo facility."
inforequest: Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ
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Castles of Burgundy is a game, if played well, in which you can maximise your score by creating combinations of actions based on the tiles you take. The undo function takes you back to the beginning of your turn. If you have begun your turn which has several combos, and you realise you have made a mistake on the the last part/action of the combo, you don't really want to go back to the beginning of your whole turn. Therefore, a facility that allows you, as an alternative option, to undo the last action/part of your turn would be very convenient.• Peseurt merdeer eo hoc'h hini ?
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deejinlondon • K:
30. Meu 2021 19:15 • Castles of Burgundy is a game, if played well, in which you can maximise your score by creating combinations of actions with in a turn based on the tiles you take. The undo function takes you back to the beginning of your turn. If you have begun your turn which has several combos, and you realise you have made a mistake on the the last part/action of the combo, you don't really want to go back to the beginning of your whole turn. Therefore, a facility that allows you, as an alternative option, to undo the last action/part of your turn would be very convenient.
fafa-fr • K:
30. Meu 2021 21:09 • It would certainly be convenient, but it would also be quite more complex to code, and could cause more bugs. I considered this option while coding this implementation (for the same reason), and my conclusion was that since you can easily review your cancelled actions in the game log to redo them (the dice numbers and the tiles you took or placed are easily visible in the log), it would not worth risking to add bugs. I don't set this suggestion as rejected, but please vote for it ony if you think that it would really improve gameplay a lot and that redoing your actions by looking at the game log is not convenient at all.
jennakaya • K:
3. Ebr 2021 2:24 • Currently if you select a die and a tile in your hand, and you want to change your mind, you have to undo the turn. Could there be a way at least to click on a different tile or die without having to redo?
dmk11 • K:
3. Ebr 2021 2:30 • I agree with @jennakaya. At the very least, when we're placing tile, let us click on a different tile or un-click the die to let us do something else rather than have to redo everything from beginning.
fafa-fr • K:
4. Ebr 2021 1:19 • I'll try to make it possible to undo a selected tile, I've begun to work on it. It's not a trivial change, but it should be doable.
fafa-fr • K:
15. Ebr 2021 11:12 • It's now possible to easily unselect a selected tile without having to undo your whole turn. I think it will remove a great part of the annoyance of not being able to undo only your last action (as mentioned by jennakaya and dmk11), but since the original suggestion was to always allow to undo your last action, I don't set this suggestion report to "Implemented" (and hope that the change I made will be enough to satisfy players).
Brainchild • K:
28. Ebr 2021 14:04 • I support your decision not to implement this feature. Not only because it will risk introducing new bugs, but also because the physical game does not easily support undoing your turn either. An in-person undo risks messing up the board-state because you forgot e.g. which depot a tile came from or where you placed it in your estate.
Like the physical game, you should be encouraged to plan out your turn in your head and execute it. The undo provided in this digital implementation is more than enough, and is already an advantage compared to the physical "undo".
Like the physical game, you should be encouraged to plan out your turn in your head and execute it. The undo provided in this digital implementation is more than enough, and is already an advantage compared to the physical "undo".
sesselfussel • K:
27. Mezh 2021 12:29 • I can understand both sides, the undo last selection possibility as well as not implementing it. I often ran into the problem myself to have to go back the whole turn for one wrong click. but as in real life depending on which you sit at the table playing it alive with a real board you also cannot redo your choice or move. the risk of implementing new bugs is higher than this comfortable option ... So in case the game is stable and it would not to be work and too risky it would be nice to have but at a very low priority. There are other issues that I consider more urgent than this. You still can go back completely and start over so nothing is really lost.
NunuKar • K:
9. Gou 2021 6:48 • I ran into this issue when I used my second die to pick a tile from the main board, only to realize my storage was full. The game prompted me to "discard a tile" from my storage, with no "cancel" option to change my mind about taking a tile with the second die. I had to start the whole turn over. Just simply being able to unselect the tile from the board should be an option - or reclick the die to reset the choice. Something.
Thanks!
Thanks!
fafa-fr • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
7. Eos 2021 9:34 • I asked a question about this suggestion in this thread: boardgamearena.com/forum/viewtopic.php?f=445&t=21941
I would need answers to know how I should implement this (IF I implement this, which is still not sure).
I would need answers to know how I should implement this (IF I implement this, which is still not sure).
oranjon • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
2. Gwe 2021 6:35 • I think the simplicity of the current interface is better than having a partial undo. The action that takes place with the current implementation is completely unambiguous. Partial undo is a potential can of worms.
Poddster • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
27. Gwe 2021 13:06 • At most I'd want to undo each dice. I don't need to undo the individual steps.
If the cost/benefit shows that even a per-dice undo is too much, then the full undo is fine.
If the cost/benefit shows that even a per-dice undo is too much, then the full undo is fine.
Waddington • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
18. Ebr 2022 15:52 • Yesterday I've played Burgundy after a while.
The way the game flow as you can see the players making their moves is fine and the option to start over is ok to the point that a partial undo does not seem necessary.
I think this thread can be concluded.
Thanks
The way the game flow as you can see the players making their moves is fine and the option to start over is ok to the point that a partial undo does not seem necessary.
I think this thread can be concluded.
Thanks
Reidar55 • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
29. Her 2022 3:17 • I've read all the comments and I still think the incremental undo would be worth it. Some moves, actually quite a lot, can involve many steps if particular tiles are used which involve extra steps, eg the castle, most buildings, tile#6, etc, etc.
If my move involves half a dozen steps then, for example, I end with placing a ship and taking goods, then I realise I took the wrong goods, it can actually be difficult to remember and replay the sequence of moves that got me there.
Undoing the last step would be so much easier.
I would love to have an incremental (decremental, really) undo in addition to the current 'cancel my turn' option.
And if players think it would be too confusing, then they don't have to use it. Or maybe the developers (clever people that they are) could make it a selectable option, to include or not include that facility.
If my move involves half a dozen steps then, for example, I end with placing a ship and taking goods, then I realise I took the wrong goods, it can actually be difficult to remember and replay the sequence of moves that got me there.
Undoing the last step would be so much easier.
I would love to have an incremental (decremental, really) undo in addition to the current 'cancel my turn' option.
And if players think it would be too confusing, then they don't have to use it. Or maybe the developers (clever people that they are) could make it a selectable option, to include or not include that facility.
revbboone • Fellout a rafe d'an diorroerien gouzout hiroc'h diwar-benn ar c'hinnig-mañ:
8. Ebr 2024 23:55 • As someone quite new to this game, I support the incremental undo option due the timer. In table-top play you do not have a timer, where online there is one (thankfully!) and I have gone over my time limit as I've had to redo several steps. I don't have the strategy down yet to play as quickly as I would hope, and when you add more players there is more to think through. Thank you for BGA, I love it!
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