An holl danevelloù
quantum_displayed danevelloù bog
#31870: "- Insert the possibility for a Player to leave the game, letting the game continue for the others."
rejected: Soñjal a ra d'an diorroerien n'eo ket ur mennozh a-feson pe c'hoazh ez eo re uhel ar c'heñver koust/buzad
6
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Kinnig : d'am soñj e c'hellfe kement-se gwellaat a galz emplementadur ar c'hoari
Deskrivadur dre ar munud
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In 3 or 4 players the game can take a long time and therefore some players clearly at a disadvantage would like to be able to leave the game.
You could therefore insert a button that allows the player to leave (only him) the game, exactly as happens for example in Through the Ages, where at the beginning of the political phase the game asks if you want to leave.
This way other players can continue playing and finishing the game without any problems.• Peseurt merdeer eo hoc'h hini ?
Opera
Roll-istor an danevelloù bog
14. Gen 2021 13:53 •
Jekka • This suggestion has not been analyzed by delopers yet:
12. Eos 2021 10:31 • Through the Ages was designed with that option, that's why it's implemented
Qunatum don't have that option it the rules, that's why you can't leave mid game (unless you quit, which hurt your karma.)
Qunatum don't have that option it the rules, that's why you can't leave mid game (unless you quit, which hurt your karma.)
ALA_IN • This suggestion has not been analyzed by delopers yet:
23. Du 2022 13:46 • You're right Jekka, but couldn't you enter this option as a "bga option" ? :(
CraWleR • Soñjal a ra d'an diorroerien n'eo ket ur mennozh a-feson pe c'hoazh ez eo re uhel ar c'heñver koust/buzad:
29. Ebr 2023 12:05 • Rejecting this due to multiple points:
* As Jekka mentioned, there's no official rule for it. "BGA option" could be a possibility, but once again - I doubt we could find agreement on when and how this should and shouldn't be allowed
* I'm not familiar with Through the Ages rules, but I assume implementing such a feature would be a pain especially since there are no rules about it
* When you end up in a situation where you would want this, I'd recommend looking at it from a different angle. In Quantum, especially in 3 or 4 player games, it may seem like you have no chance of winning, but you can still win unless the game is a couple of turns away from ending. The fact that the game encourages teaming up against the winning player hugely contributes to that. If you find yourself in a situation where you think you have no change of winning and the game is not a couple of turns away, then focus on making yourself stronger - research more to get better command cards, build cubes instead of attacking the winning player, etc. - and leave the other player(s) to delay or stop the player that seems to be winning.
I've personally had at least a couple of 3 player games where I've ended up playing against seemingly 2 friends that had agreed before the game that 1 of them would win, but not me. From turn 1, they would both attack me, keep destroying my ships and attempt to prevent me from expanding. I remember that I've won at least 1 of such games. So in Quantum you can still win, even if the players intentionally try to make you lose. Just think creatively.
* As Jekka mentioned, there's no official rule for it. "BGA option" could be a possibility, but once again - I doubt we could find agreement on when and how this should and shouldn't be allowed
* I'm not familiar with Through the Ages rules, but I assume implementing such a feature would be a pain especially since there are no rules about it
* When you end up in a situation where you would want this, I'd recommend looking at it from a different angle. In Quantum, especially in 3 or 4 player games, it may seem like you have no chance of winning, but you can still win unless the game is a couple of turns away from ending. The fact that the game encourages teaming up against the winning player hugely contributes to that. If you find yourself in a situation where you think you have no change of winning and the game is not a couple of turns away, then focus on making yourself stronger - research more to get better command cards, build cubes instead of attacking the winning player, etc. - and leave the other player(s) to delay or stop the player that seems to be winning.
I've personally had at least a couple of 3 player games where I've ended up playing against seemingly 2 friends that had agreed before the game that 1 of them would win, but not me. From turn 1, they would both attack me, keep destroying my ships and attempt to prevent me from expanding. I remember that I've won at least 1 of such games. So in Quantum you can still win, even if the players intentionally try to make you lose. Just think creatively.
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