#124663: "The +1 power doesn't work the way it should."
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
# | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
Used the +1 power.• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Used the +1 power.• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Which part of the rules was not respected by the BGA adaptation
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
Used the +1 power.• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Peseurt taol ho peus c'hoant c'hoari ?
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
Used the +1 power.• What happened when you try to do this (error message, game status bar message, ...)?
No error message.• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• What happened when you try to do a game action (error message, game status bar message, ...)?
Used the +1 power.• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Used the +1 power.• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
On table 515773412, turn 75.
With the following cards :
- Unique
- Higher
- 7 to 9
- Odd
With a 6 and 7 in my hands.
The game has the option "Ensure valid plays" active.
With my 6 and 7, i can play on Unique and Odd.
I wanted to play the +1 power to treat my unplayed tile 1 higher than the printed value.
So i wanted to treat my 6 like a 7, so i have double 7 in hands, so i can't play anwhere, so i have to play on the black card The Hours.
After playing the +1 power, the game doesn't refresh valid plays, so I can still play on Unique and Odd, that's the bug.
This power does not seem to work with the option Ensure valid plays.
Here is on the official website a FAQ for this power (search Shadows, or +1)
www.meromorphgames.com/shipwreck-arcana/powers• Peseurt merdeer eo hoc'h hini ?
Mozilla 125
Roll-istor an danevelloù bog
Q: What if I can't play anywhere except The Hours, but using a power (such as Shadows) would let me play elsewhere?
A: In this case, you may either:
- Not use the power, and play on The Hours.
- Use the power, and play elsewhere.
You are not required to use the power and play elsewhere. But if you do use the power and now can play elsewhere, you must play elsewhere.
This situation works in reverse, as well. If you currently can play elsewhere, but using a power (such as Shadows) would make it impossible for you to play anywhere except The Hours, you may either:
- Not use the power, and play elsewhere.
- Use the power, and play on The Hours.
But here, after you use Shadows ("+1"), you still have a valid play; you can put the 6 on The Rider ("Unique"), which makes the unplayed 7 become an 8 for the rest of the turn. The way that I read that FAQ entry, the game is correct not to let you play on The Hours in that situation.
On the UI front, what you're suggesting is actually how I was initially thinking of implementing Shadows. However, that would create some tricky situations, similar to the ones that the last FAQ entry for Shadows discusses ("Q: How does Shadows interact with cards like Dawn or The Noble? A: When you use Shadows, you increment the value of whichever fate you don’t play. This can lead to some tricky scenarios! Let’s walk through a few of them. [...]").
For example, what would happen if you had two fates, A and B, and you explicitly chose to apply the +1 power to A, and that left you unable to play anywhere except The Hours? We'd need to ensure that, if playing Shadows on B would let you play somewhere other than The Hours, we prevented you from playing on The Hours and let you switch to the other token.
Instead, the way the game works is a lot more similar to what that FAQ describes---the token you don't play does not get the +1 effect until you play the other one! When you have the Shadows power active, instead of asking "Would either of fates A and B be valid on this card?", the game asks "If I had fates A and B+1, would fate A be a valid play? If I had fates A+1 and B, would B be a valid play?"
Does that make sense? Am I understanding what you said correctly?
After using the +1, i still can play on Unique and Odd.
For Unique, it works if you "force" the +1 on the 7, but then we have no choice, it greatly limits the usefulness of the power.
For Odd, it doesn't make any difference if you give the +1 to any tile, the result is NOT odd, I shouldn't be able to play this card.
If we imagine that that bug has been fixed (and it has been; the fix will be included in my next release) I think that the game is correct that in showing that playing a 6 on The Rider ("Unique") is your only valid play.
You had a 6 and 7 in hand, and there were a 1 and 2 in play. If you play your 6 on The Rider, the 7 in your hand becomes an 8, and that satisfies the uniqueness rule; but if you play the 7, the 6 in your hand becomes a 7, and that then the uniqueness rule is no longer satisfied.
What I was trying to explain in my previous comment is that, if I'm reading the rules correctly (in particular the FAQ entry on Shadows), you can't pick which fate you want the +1 power to apply to in advance in order to create a situation where you can play one fate on The Hours, if you could play the other fate on another card. My reading is that Shadows *always* applies to whichever you don't play.
Does that make more sense? Maybe I'll create a post on BGG and see if we can get one of the designers to weigh in.
So the order is :
1) power is activated
2) choose the tile that will gain the +1
3) Play the other tile on a card.
If we respect this order, it should be possible to play on The Hours with this power.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.