#119052: "Show who rolled, and whether you're activating blue or red, on the status bar at the top"
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
# | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Which part of the rules was not respected by the BGA adaptation
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Peseurt taol ho peus c'hoant c'hoari ?
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Your choice of which sector(s) to activate are very different if it's your roll or some other player's roll, and even for other player's rolls, you may choose differently based on which other player's roll it was (which affects how many turns there are before your own next roll). Yet, currently, the prompt on the status line at the top is the same!
We can tell by looking at the game log, but there are problems with that:
1) On mobile, in some layouts, the game log doesn't show AT ALL. So there's literally no way to even know if you're being prompted to select red or blue sectors to activate.
2) Even when you can see the game log, it's easy to accidentally make the wrong assumption and think you're activating red when it's actually blue, or vice versa.
Change this to saying something like:
"[PLAYER_NAME] rolls [Num] and [Num]. Activate Sector(s) Red: ..."
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v123
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.