#98758: "Too easy to cheat: disable competitive features"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Peseurt taol ho peus c'hoant c'hoari ?
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Unfortunately, it's too easy to cheat in this game, at least for someone sufficiently motivated.
1. It's not difficult to write a computer program that will automatically check all possibilities allowed by the criteria cards and provide a short list of possible solutions, together with the corresponding verification card rules. Of course, this can also be done with pure logical deduction and "human" power, but using a computer would be cheating. I don't know if such program is already publicly available, but I have written one, and it works. This alone should be enough to disable competitive features.
2. The page source code can be inspected and, although it does not (I believe) have all the data, it contains enough information to solve the game without asking any question. As an example see the linked game: boardgamearena.com/gamereview?table=418384701. I created a solo table with a random nightmare-hard challenge. Found the challenge identifier in the source code and used the turingmachine.info website to tell me what the solution is. Solved with 0 questions. If that's not enough, the source code also tells me which criteria card goes with which verifier, cancelling the nightmare mode. And it gives identifiers for the verifier cards in use, so with some patience I could build a list of which is which, which would allow me to solve the game again with 0 questions, without even using the turingmachine.info website.
Issue #2 could possibly be fixed by scrambling/obfuscating the source code or the identifiers, but still #1 should be enough. • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
Yes, that too.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
