#98107: "Architects - incorrect bridge movement"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
Almost at the end of the game
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
Almost at the end of the game
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Peseurt taol ho peus c'hoant c'hoari ?
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
Almost at the end of the game
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
Almost at the end of the game
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In my opinion, the last movement of the bridge carried out by the Architects should not be allowed, because after the movement the two city tiles are not in a correct position. The city furthest to the left is broken.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v116
Roll-istor an danevelloù bog
This is not a bug and is intended behavior based on the verbiage of the SH. "You may not remove a bridge that would leave a town marker in an area that does not qualify for a town anymore. You may remove a bridge from a town though if afterwards the marker is still in an area qualifying for a town (so you can grow a town and then split it into 2 towns)"
This verbiage should imply that as long as the town marker is a part of a valid town "grouping" after movement, the move should be valid. In this instance, the "furthest left city" as fili reported is not "broken." The c2 tile with the town marker (the Sanc space) is now a part of a town with the larger mass including the SH (which also has a town tile).
Nothing in the architects rules would imply that you cannot move the bridges in such a way as to have 2 town tiles in the same grouping. It's also not a balance issue since it takes a bit of setup to do and The Kingdom of Ember gets to do this with like 7 town tiles.
This is not a bug and should be reverted. I also don't think we should be doing rule changes based on opinions, as Fili stated here?
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
