#97633: "Trade notification/alert when someone _accepts_ or counteroffers"
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
# | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Which part of the rules was not respected by the BGA adaptation
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Peseurt taol ho peus c'hoant c'hoari ?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Peseurt merdeer eo hoc'h hini ?
Google Chrome v117
Roll-istor an danevelloù bog
If we had such an overhauled trade interface we might not need this suggestion. However, that's a much more complicated thing to design. As long as we've still got the current, really hard to use trade interface, this suggestion is pretty simple and straightforward to implement, and would save significant time on turn-based games.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus ul lennad skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.