An holl danevelloù
tortugasixteensixtyseven_displayed danevelloù bog
#94313: "Atlantis Card Use Check"
rejected: Soñjal a ra d'an diorroerien n'eo ket ur mennozh a-feson pe c'hoazh ez eo re uhel ar c'heñver koust/buzad
2
What is this report about?
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Kinnig : d'am soñj e c'hellfe kement-se gwellaat a galz emplementadur ar c'hoari
Deskrivadur dre ar munud
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
When a player has the Atlantis movement card, it asks them before every player's turn if they would like to activate it and move to a new location.
In turn-based games this can slow things down, with the same player having to choose either activate or pass before every other player takes their turn. Rather ironically, this is going on in two of my games simultaneously, both in which I have the Atlantis card.
Would it be possible to implement a series of check boxes for the use of such a card so it moves the game along faster? Something like a contingency protocol?
For example, several check boxes that a player could set for the program to assess and then let the player decide if they want to play it and automatically skip over times when they wouldn't want to use it:
Example:
"Let me consider using Atlantis if:
- I've been marooned
- I've been moved from one location to another
- etc, etc (other conditions I can't think of at the moment)
The player could set a few boxes here and there for them to be able to have the ability to play the card when a specific action occurs. I'm certain there will be times when players want to check each turn and consider using it, but having the option available may speed up play a bit.
As a few examples where it's implemented elsewhere, Memoir 44, Ice Cold Ice Hockey, Catan have systems set up for a few contingencies with cards.
Great implementation so far, thanks for all your hard work!
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
Eternal Library • This suggestion has not been analyzed by delopers yet:
26. Gou 2023 3:01 • Here are the two games in question, should you need additional information.
Table #396781625
Table #398554013
Table #396781625
Table #398554013
Eternal Library • This suggestion has not been analyzed by delopers yet:
1. Eos 2023 22:13 • The Atlantis card be a strange brethren to the brotherhood of the coast: boardgamearena.com/bug?id=94944
TyrenDe • Soñjal a ra d'an diorroerien n'eo ket ur mennozh a-feson pe c'hoazh ez eo re uhel ar c'heñver koust/buzad:
1. Eos 2023 22:20 • I'm going to say it's not needed at this point. The extra complexity it adds just isn't worth the effort. It slows the game down a bit, but I think it's fine for now.
Ouzhpennañ un dra bennak d'an danevell-mañ
Ouzhpennit amañ mar-plij, tout ar pezh a c'hellfe bezañ talvoudus evit ma c'hellfemp dreveziñ ar bog-mañ pe kompren ho kinnig:
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.