#89272: "Taking sequential turns with lots of action kicks you"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
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• Peseurt taol ho peus c'hoant c'hoari ?
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In the game I played I took 3 actions that took about 2 minutes each, never getting idle, with low think time, just placing all pieces the game asks to do. This reduced my turn time down to 1 minute. Then I had to take a turn placing two animals, with determination, that triggered multiple conservation, reputation and map actions. I did "undo last action" twice only on all of this. Inevitably, I got down to -20s, when the challengers expelled me from the game. The game was in normal pace.
It's frustrating having to decide to take quick turns without think time because the game kicks you, even though you are continuously making moves during your turn.
To prevent this from happening, granting a small amount of time on each movement, 4 seconds up to a maximum of 20 movements, would suffice to avoid this situation. I don't think it's a good solution necessarily, but would love to see something happening in this case. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v113
Roll-istor an danevelloù bog
Otherwise a player could take an action to gain an extra action, then undo their turn, then repeat etc. to never run out of time until their opponents have to leave.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
