#86291: "Allow peeking in phase B (as an option)"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Peseurt taol ho peus c'hoant c'hoari ?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
First, I'm fully aware that the rule doesn't allow this.
Page 7:
You can take only the top card of a discard pile, and you cannot look through the discard piles.
So we might need clearance from the designer to allow this as an option.
-------------
This being said, looking through comments on BGG, it seems to be a rather common house rule.
More importantly, removing memory elements from a game is a very common adaptation on BGA because of turn-based mode.
You can expect people to remember things in a 30min game that you can't expect them to remember it when playing 1 turn every 2 days...
It pushes people into writing things down or computing the current situation by adding up what's in the log or do a "replay from" etc..
If you can rebuild hidden information via the log or "replay from" then the rule is in a way already broken and we should just display the info so as to put everyone back on the same footing. (Provided that "memory" isn't an quintessential component of the game in which case you probably simply do not allow turn-based mode for that game)
Take for instance what was done for the bags in "Automobiles".
With everything I explained above, I'm not even sure that we need author permission for this. But I fully understand if you feel that you do.
-----------------------
In my opinion, the ideal would be a 3 values option:
- No Peeking allowed
- Peeking allowed
- Peeking allowed in turn-based mode
The point of the 3 option being that it can be set as the chosen option for Arena mode if the gurus want it.
-----
As for the actual implementation, the simplest would probably be that hovering on a discarded card would show all the cards in the stack (from left to right representing cards from bottom to top).
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
