#85635: "Game lost when we had plenty of dice to suffer damage"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
-
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
187
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
187
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Peseurt taol ho peus c'hoant c'hoari ?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
187
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
187
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
After every player has resolved their actions, if
the enemy has not been defeated, they hit back.
The enemy deals damage equal to its attack
value (the number of dice it contains, i.e. the rst
enemy deals 3 damage, the next 4 and the nal
5). Any unblocked damage causes the blocking
player to lose dice into the injured zone, one die
per damage. If the blocking player does not have
enough dice to cover damage, all players lose
the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v111
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
