#82732: "Xiangqi repeated steps means tie game"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
-
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
Step 25 to 85
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Step 25 to 85
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
Step 25 to 85
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Peseurt taol ho peus c'hoant c'hoari ?
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
Step 25 to 85
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
Step 25 to 85
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Step 25 to 85
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
In xiangqi, a player—often with a material or positional disadvantage—may attempt to check or chase pieces in a way such that the moves fall in a cycle, preventing the opponent from winning. While this is accepted in Western chess, in xiangqi, the following special rules are used to make it harder to draw the game by endless checking or chasing, regardless of whether the positions of the pieces are repeated or not:
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v110
Roll-istor an danevelloù bog
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw.
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
A player who perpetually chases any one unprotected piece with one or more pieces, excluding generals and soldiers, will be ruled to have lost unless he or she stops such chasing.
If one side perpetually checks and the other side perpetually chases, the checking side has to stop or be ruled to have lost.
When neither side violates the rules and both persist in not making an alternate move, the game can be ruled as a draw.
When both sides violate the same rule at the same time and both persist in not making an alternate move, the game can be ruled as a draw.
Different sets of rules set different limits on what is considered perpetual. For example, club xiangqi rules allow a player to check or chase six consecutive times using one piece, twelve times using two pieces, and eighteen times using three pieces before considering the action perpetual.
The above rules to prevent perpetual checking and chasing, while popular, are not the only ones; there are numerous end game situations.
A player making perpetual checks with one piece or several pieces can be ruled to have lost unless he or she stops such checking.
Perpetual checking is forbidden, and the side that checks is ruled to lose on the 3rd repeat.However,when both sides are perpetually checking each other, the game is ruled a draw.
boardgamearena.com/table?table=365988683
In this table, the player names astalatasta constantly ignore the rules,keeping perpetual check and asking for a draw, wasting time.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
