#82309: "Don't show what others have done until you have chosen your own actions"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
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• Peseurt taol ho peus c'hoant c'hoari ?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This game is meant to be simultaneous and there is nothing in the rules to push people into playing differently than the others.
Because of that, there are many situations where one play is objectively better than others and we really shouldn't see what the other players have done before we have committed our turn.
As I see it, there are 3 options here:
1) See what the others have done once you have done your own turn and don't allow people to cancel their turn (similar to what is done in railroad ink)
2) See what the others have done only once everyone has done his turn (and then you can and indeed should let players redo their turn as long as someone hasn't completed his, similar to what you have in Dice Hospital : Emergency Room)
3) The overkill option: lets player chose whether they want option 1 or option 2 as a player option. (I don't think any game does that no BGA)
On balance, I think that option 2 is better for turn-based games and both are rather equivalent for real-time games.
In the game I linked, #16, there is a clear superior play for most players. I didn't need to copy anyone to find it but I *was* able to see what Aladin had done which would have reminded me of that coup if I had not seen it.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v102
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
