#79735: "Endgame condition triggered incorrectly"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
We haven't finished game yet, most recent move
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
We haven't finished game yet, most recent move
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Peseurt taol ho peus c'hoant c'hoari ?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
We haven't finished game yet, most recent move
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
We haven't finished game yet, most recent move
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
All the barbarian village points disappeared, but neither of us took them. (Villages not surrounded, no point stealing). Endgame condition then triggered.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v109
Roll-istor an danevelloù bog
I've just tried looking at this - but the game is still ongoing and the in-game reply seems to not be working for some reason, so I can't see what the sequence of actions precisely was that triggered the end of the game. The log gives no cause for concern though - it seems the Green player on their turn moved some armies, triggering a couple of attacks in the process (by surrounding barbarian villages) that drained all the remaining barbarian VP from the board thus triggering the end of the game.
Are you saying that one of the attacks happened when the village was not surrounded? If so (it seems unlikely to me given the number of games played with no bug reports around this - but I don't want to say it's impossible!), I'm happy to look into it, but it looks like I can't see what happened until the game has actually been finished.
I see the game has now finished and I was able to play through a full reply. I see nothing wrong with how the end of the game was triggered - so I am marking this as "not a bug", however feel free to still comment if you think I've missed something, I can change the status back if needed.
I agree the end of the game came rather suddenly, especially from your point of view - but it was all perfectly legitimate. Your opponent played their third War Elephants card, this activating all 3 of them one after the other. Since each of these cards allows ALL the player's armies (3 in this case) to be moved (each up to 2 spaces) if the player wants, 3 activations of these in a row can change the situation on the map quite a bit. If you play through the replay you will see that at various points, the remaining barbarian villages with VP on them were surrounded, and therefore resolved - all according to the rules, which I note says, in relation to attacking barbarian villages: "This attack happens
immediately (the round pauses until the attack is resolved) when both of the the following conditions are met:" (before listing the 2 conditions which I assume you know). So everything happened according to the rules, as far as I can see.
I guess this was a turn-based game and, coming back to the table after your opponent's move, you saw barbarian villages depleted at a point when they were no longer surrounded. But this was only because your opponent, who had moves to spare, chose to move some of their armies away from their surrounding spots after the villages were depleted. If you replay each step carefully, you will see that no VP were claimed except at a point when the village had just been surrounded.
I hope this helps you to understand - feel free to comment again to ask me anything.
Thanks for playing!
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
