#78061: "Armed dwarf shows multiple "helmets" on Firefox"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Peseurt taol ho peus c'hoant c'hoari ?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Each time a player with an armed dwarf restarts their turn (and possibly at other times), an additional sprite representing the power of that dwarf is stacked on to the meeple sprite, continuing down below and covering parts of tiles beneath the one the dwarf is played on.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
OS: Windows 11, build 22000.1335
Repros on 2 machines with different display resolutions and different in-game display settings, so it doesn't appear to be tied to canvas size or scaling.
Inspecting the game board, the 'meeple_XX_summary' div (Class caverna-meeple meeple-dwarf) winds up having multiple duplicated child divs, all with ID 'meeple_XXX_weapon' (class caverna-meeple meeple-weapon).
My blind guess is that the sub-divs are being stuck in a flexbox incorrectly.
Refresh helps as well to "restart" the UI to the correct form.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
