#76442: "Improve game board graphics and text clarity"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Peseurt taol ho peus c'hoant c'hoari ?
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The logistics of the game are really well implemented, but I have trouble reading the costs and values of each hex on the board. The board seems to be a scan of the original, but even on my big computer screen it seems just a bit blurry. The values (+1, +2) and the names of the cities (especially important for the industrial ones) are really hard to read. Making the values and costs bigger and clearer would be great.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v107
Roll-istor an danevelloù bog
The yellow share text is very difficult to read and the green is almost as bad.
More contrast in all the text would be much appreciated.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
