#73752: "Movement options may not be visible due to terrain / ships"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
-
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Peseurt taol ho peus c'hoant c'hoari ?
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
When you activate a ship, in order to move it, you highlight the hexes to which you are allowed to move by changing the background color of those hexes.
Normally, this is just fine, but if any of those hexes are occupied by either terrain (e.g. a nebula) or a ship, then it not possible to see that they are highlighted. I would propose a less 'subtle' highlighting. For example by putting a bold yellow line around those hexes. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v106
Roll-istor an danevelloù bog
Actually, it was just marked by a Turn marker and with one of my ships immediately in front of his ship, which means the highlight of his only move option was hidden by my ship.
2. It does not work for new players - to whom it is most important.
(and transparent ships look really weird. :-) )
For those reasons, I would argue that this is not a solution to the problem.
Isn't it intimidating to see the Dreadnoughts overflowing their hexes?
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
