#70802: "Resolution of Odin's tide does not follow timing rules"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
game is just an example; It happens here between turn 141 and 143.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
game is just an example; It happens here between turn 141 and 143.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Peseurt taol ho peus c'hoant c'hoari ?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
game is just an example; It happens here between turn 141 and 143.
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
game is just an example; It happens here between turn 141 and 143.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Odin'sTide is handled wrong in BGA:
When the card comes into effect, all players select the units that go down at the same time and then reveal.
This is against timing rules (with active player being first and then every one else in order) and also would be wonky in the physical version (as it would require everyone to take their units into their hand and reveal at the same time who survives).
Correct order would be --> active player reveals surviving unit --> next player reveals surviving unit --> etc....
The actual difference is very niche (like for example there will be situations where you actively choose a weaker unit to survive in order to burn the tide or you try to force draws), but nonetheless this is the way to go rules wise. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
Roll-istor an danevelloù bog
Furthermore, odin's tide not triggering until end of battle sometimes makes it hard and confusing to calculate max strength of players in the battle for purposes of playing heimdal eye cards.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
