#70435: "Infinite words: no way to stop the game other than abandoning"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Peseurt taol ho peus c'hoant c'hoari ?
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
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• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
We played a game in training mode with infinite words. When we finally wanted to finish the game, the only way we found was abandoning the game.
I would suggest have players click on a button to keep playing or on another button to finish the game. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v104
Roll-istor an danevelloù bog
I didn't know how it was done for Concept., but I would suggest them to implement something like this too. :)
There might come a day where abandoning rates are used for something or maybe just indicated for a user, and it might distort this information. For example, in Hanabi it gives info on what type of player the user is.
And are stats generated if the game is abandoned ?
Here they complain about having to quit after someone had already left the table. And they make valid suggestions that would apply here as well, including a button like in The Crew (more or less what I suggested above) and a sudden death mode (the games woulboardgamearena.com/bug?id=70435#d end as soon as a word is not guessed).
It says that the team will always win with a score of 1. But this can never happen if players are forced to abandon the game in order to finish it.
It also says that the game will use each card once, without repeats. So, what would happen after all words have been played ? Still players would have to abandon ? This is a difficult scenario to test (the number of words is over 500). Any volunteers... ? :)
As for the button suggestion to have the game come to a proper ending, if not to be implemented, I think the minimum would be to inform the players during setup that they will have to abandon the game to finish it, so they know what they're getting into.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
