#54926: "Add map rotation for last player to "Random Map" variant"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
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• Peseurt taol ho peus c'hoant c'hoari ?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v94
Roll-istor an danevelloù bog
We may or may not implement something similar at a future date, but for now we'll restate our advice to use the game modes that you like best. If you play at a a very high experience level (<10% of the the BGA userbase does, and I'm not one of them), the random map is probably not for you. Fortunately, there are other (official) modes that still work well.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
