#52617: "See potential moves by hovering"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
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• Peseurt taol ho peus c'hoant c'hoari ?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
As on the Tumbleweed site, it would be nice to have an option when hovering over a hex to see if it's a viable placement and, if so, what number would be placed there based on its current line of sight. This is especially useful when first learning the game.
I'm not sure if implementing this would slow down the system too much, but perhaps there's a way to do it so that the hexes don't have to be recalculated with every hover and rather just keeping track of line of sight on every cell and updating affected cells incrementally when new pieces are placed (I'm not a coder!).
Thanks for your amazing work on this and your consideration! • Peseurt merdeer eo hoc'h hini ?
Google Chrome v95
Roll-istor an danevelloù bog
If you are learning the game, try Beginner player aid and Display confirmation player preference together.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
