#52289: ""No time limit" games should not be subject to 4h timeout of Realtime games"
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Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
-
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
A game started with "No Time Limit" speed configuration, but four hours after the game started (and with less than 90 minutes of inactivity) the game was automatically abandoned.
There are two issues:
1. During table configuration, there is no indication that the table will be treated as realtime.
Specifically, when the "Game Speed" popup is changed to "No time limit", the lightning indicator on the left side of the game banner does change to yellow, which suggests the system has configured the game as Turn Based.
2. No-time-limit Realtime games should be special-cased in any case.
Even if someone does choose to use realtime instead of turn based (for whatever reason) I don't think it is expected that the game will end on this timeout. The timeout for No Time Limit games should be the same when played Realtime as when played Turn Based. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
A game started with "No Time Limit" speed configuration, but four hours after the game started (and with less than 90 minutes of inactivity) the game was automatically abandoned.
There are two issues:
1. During table configuration, there is no indication that the table will be treated as realtime.
Specifically, when the "Game Speed" popup is changed to "No time limit", the lightning indicator on the left side of the game banner does change to yellow, which suggests the system has configured the game as Turn Based.
2. No-time-limit Realtime games should be special-cased in any case.
Even if someone does choose to use realtime instead of turn based (for whatever reason) I don't think it is expected that the game will end on this timeout. The timeout for No Time Limit games should be the same when played Realtime as when played Turn Based. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Peseurt taol ho peus c'hoant c'hoari ?
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
A game started with "No Time Limit" speed configuration, but four hours after the game started (and with less than 90 minutes of inactivity) the game was automatically abandoned.
There are two issues:
1. During table configuration, there is no indication that the table will be treated as realtime.
Specifically, when the "Game Speed" popup is changed to "No time limit", the lightning indicator on the left side of the game banner does change to yellow, which suggests the system has configured the game as Turn Based.
2. No-time-limit Realtime games should be special-cased in any case.
Even if someone does choose to use realtime instead of turn based (for whatever reason) I don't think it is expected that the game will end on this timeout. The timeout for No Time Limit games should be the same when played Realtime as when played Turn Based. -
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
A game started with "No Time Limit" speed configuration, but four hours after the game started (and with less than 90 minutes of inactivity) the game was automatically abandoned.
There are two issues:
1. During table configuration, there is no indication that the table will be treated as realtime.
Specifically, when the "Game Speed" popup is changed to "No time limit", the lightning indicator on the left side of the game banner does change to yellow, which suggests the system has configured the game as Turn Based.
2. No-time-limit Realtime games should be special-cased in any case.
Even if someone does choose to use realtime instead of turn based (for whatever reason) I don't think it is expected that the game will end on this timeout. The timeout for No Time Limit games should be the same when played Realtime as when played Turn Based. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Game abandoned
Game has been closed automatically because no move has been completed for a long period of time. • Peseurt merdeer eo hoc'h hini ?
Safari v15.1
Roll-istor an danevelloù bog
I think they should just make all friendly games turn-based, but if not, they should remove the incorrect "Real-time game" label on the turn-based ones.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
