#50937: "Improve the law making interface"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Peseurt taol ho peus c'hoant c'hoari ?
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The law making interface can be way more practical:
For destruction laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the squares with a piece should be clickable and when you click on one the piece should be replaced by an empty space. If youn click another space after, replace the empty space with the piece that should go there and the new clicked sqaure by an empty space.
For regeneration laws: the player should configure left hand side first and the interface should repeat the same configuration on the right hand side. Only the empty squares should be clickable and when you click on them a piece should appear (player's color first click, opponent's color second click, back to empty on third click). • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
