#48972: "fire and ice end scoring tile always the same"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 • Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 • Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 • Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Peseurt taol ho peus c'hoant c'hoari ?
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 • Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 • Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
in at least the following five consecutive games between the same four people we have always had the same fire and ice end scoring tile (linear distance between connected structures). The very first time we played with this expansion we got distance between sh/sa but since then every time it's been the same scoring tile, to the point that we suspect the random algorithm may have an issue. The games are:
185754288
185754297
195666188
199965589
203581340 • Peseurt merdeer eo hoc'h hini ?
Google Chrome v93
Roll-istor an danevelloù bog
If you always play with the same four people and do not like your starting setup you can always collectively abandon the game and create a new one without penalty.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
