#46474: "Performance is very bad on Android app, and sometimes requires a reload"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Peseurt taol ho peus c'hoant c'hoari ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
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• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The implementation is really nice so I hate to complain, but two main issues are hurting enjoyment on mobile for me:
1. The game interface was shown with the timer counting down for my opponent, but after I reloaded, it turned out to be my turn instead. The same thing happened to my wife, again with Patchwork on the Android app. As far as I know, we do not normally encounter this with BGA games, and we play a TON of games.
2. Performance when I scroll the screen up and down is very laggy and jerky. Even with games that have tons of graphics and touch points, like Lost Ruins of Arnak, scrolling is basically smooth. However Patchwork seems to cause severe graphics hitching on a mid-level phone (Moto G-series) until I reach the game description text, at which point scrolling goes back to perfectly smooth.
For performance, this would normally make me suspect file size or very large image size (which has caused some games to be slow to load or laggy to scroll). However I do not see any obviously huge image sizes or file sizes, so I am not sure what could be causing it.
It would be nice to have an option to disable all the randomly placed buttons below my board. I see my button count on the scoreboard and do not need them displayed down there. Is it possible this might help my performance since fewer objects would need rendered?
Secondly, is it possible any graphical effects or code is slowing down rendering with all the individual tiles placed around the board? • Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
Browser version
What version of game you were playing Americana or Original
Performance issues probably related to rendering of svg shapes and shadows.
For this game shapes are non-rectangular so I do need the special handling which may be slower
on mobile.
Funny you mention Lost Ruins of Arnak because this game lagging like crazy on my desktop which has high end graphics card and 8 cores.
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
