#46193: "Split the rule about "a collapse will never cause a fire" from the "Fire dice" rule"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
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• Peseurt taol ho peus c'hoant c'hoari ?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
The Fire dice rule actually has two rules in it: the fire dice itself (which adds randomness to the game) and the rule about a collapse not starting a fire (which adds a tactical spin on the game).
Specially when playing in the Arena, the random part of the rule would be kind of turn off (luckily it is not on for the Arena) since loosing because of something completely random might be frustrating (specially the ranking being extremely harsh on stars/points).
But the second part adds a lot possibilities without any downside or involuntary risk.
That would make more players play the Arena since the game would have more depth in it.
It is also a fun rule by itself to play with, Arena or not Arena. Many players do not like the fire dice because of the randomness being a bit frustrating (I guess it goes with the personality here hehe), but in general my poll says that people would enjoy the other rule by itself.
So if it is possible to split those in two separated options it would be awesome!
Either way, thanks for the implementation, it is really neat indeed. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v92
Roll-istor an danevelloù bog
I have implemented it as a third fire option, currently called "Limited Fire - BETA".
Please try it and let me know what you think.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
