#35944: "More meaningful stats for chosen power"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
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• Peseurt taol ho peus c'hoant c'hoari ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
When computing the stats for the chosen power, we get a 1 for the chosen power and 0 for all the other including the ones that were not available (usually the ones from the extension).
Because of that, the stats for the danger circuit powers are not really meaningful.
The solution, imho, is to do what the stats of Carnegie are doing: put a 0 or 1 for the powers that were available this game and "null" or "not a number" for the ones that were not available. This way, the average function on those stats will not take into account the games where those powers were not available.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v88
Roll-istor an danevelloù bog
Benj
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
