An holl danevelloù
thurnandtaxis_displayed danevelloù bog
#33152: "Misclick led to a missing house - a warning would have been appropriate"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Kinnig : d'am soñj e c'hellfe kement-se gwellaat a galz emplementadur ar c'hoari
Deskrivadur dre ar munud
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
On the first route, I intended to place houses to Mannheim, Stuttgart, and Nürnberg. But apparently I did not properly click on Mannheim, and then I only placed to Stuttgart and Nürnberg. I think in situations like this it is pretty clear that that is not the intention and a warning would be appropriate.
Sure, there is a Confirm, but you really don't expect to have to think about this, so the click is pretty automatic...• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
31. Gen 2021 22:28 •
psychomike • K:
1. Cʼhw 2021 0:20 • I still think that the "confirm" notice should list where houses have been placed. It would help ensure this kind of error doesn't happen. So annoying when it does - for all players involved. Mostly the other players are sympathetic and wish the turn could be rolled back to correct the error. I vote this up.
Phoxtrot • K:
10. Gou 2021 20:09 • It would probably be complex but a warning that you could place more houses would be welcome.
Phoxtrot • K:
17. Gou 2021 1:42 • Warning could work like this pseudo code:
This method returns true if a warning for 'you could place more houses' is needed
A = Set of cities forming the current road;
A= A with filtering out of cities where the player already has a house from previous roads;
B = Subset of A containing the cities where the player has currently decided to put a house;
If size(A) = size(B) then return false;
if size(B) >= number of houses in player's reserve then return false;
if size(B) <= 1 then return true;
C = Set of regions that have at least one city in set B;
if ( size(C) = 1 ) then
{ If (A-B) contains a city of region X then return true, else return false }
D = Set of regions that have at least one city in set A
if size(C) = size(B) then
{ if Size(C) < Size(D) return true else return false)
return false (<-- But if we are here, the houses currently selected by the player are not valid)
Hopefully, I didn't make any mistake.
This method returns true if a warning for 'you could place more houses' is needed
A = Set of cities forming the current road;
A= A with filtering out of cities where the player already has a house from previous roads;
B = Subset of A containing the cities where the player has currently decided to put a house;
If size(A) = size(B) then return false;
if size(B) >= number of houses in player's reserve then return false;
if size(B) <= 1 then return true;
C = Set of regions that have at least one city in set B;
if ( size(C) = 1 ) then
{ If (A-B) contains a city of region X then return true, else return false }
D = Set of regions that have at least one city in set A
if size(C) = size(B) then
{ if Size(C) < Size(D) return true else return false)
return false (<-- But if we are here, the houses currently selected by the player are not valid)
Hopefully, I didn't make any mistake.
trimall • K:
17. Gwe 2021 15:57 • This happened again in boardgamearena.com/table?table=202518669, with beginners at the table. There were several observations:
1) On two occasions, a warning that more houses could be played would've been useful.
2) A player placed houses only at the edges of a route (the circles), thinking that the full route would be covered by that, though there were more cities in between.
3) Also, `Confirm House Placement` button is misleading for beginners.
4) The button should not even be enabled / clickable in some situations, especially considering that points are lost for unplaced houses at the end of the game.
1) On two occasions, a warning that more houses could be played would've been useful.
2) A player placed houses only at the edges of a route (the circles), thinking that the full route would be covered by that, though there were more cities in between.
3) Also, `Confirm House Placement` button is misleading for beginners.
4) The button should not even be enabled / clickable in some situations, especially considering that points are lost for unplaced houses at the end of the game.
Phoxtrot • K:
26. Her 2021 16:10 •
5. Her 2024 1:10 • There are rare reasons not to place as many house as you can.
The most common is that you need to keep houses to finish some objectives with your next road. This is pertinent because you don't own enough houses to put one everywhere. You have 2 houses too few so if you think you'll be able to place them all, you'll want so sacrifice a single region that you will not finish rather than have 2 unfinished regions.
But yeah, a warning would be very welcome (see my suggestion above).
The most common is that you need to keep houses to finish some objectives with your next road. This is pertinent because you don't own enough houses to put one everywhere. You have 2 houses too few so if you think you'll be able to place them all, you'll want so sacrifice a single region that you will not finish rather than have 2 unfinished regions.
But yeah, a warning would be very welcome (see my suggestion above).
Ouzhpennañ un dra bennak d'an danevell-mañ
Ouzhpennit amañ mar-plij, tout ar pezh a c'hellfe bezañ talvoudus evit ma c'hellfemp dreveziñ ar bog-mañ pe kompren ho kinnig:
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.