#30380: "Add dice visuals"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
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• Peseurt taol ho peus c'hoant c'hoari ?
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Everyone I have played this game with (including me) has wondered where the dice where when we attacked. It took me a while to find the dice icons in the log and I had to explain it to several of the others. Everyone was surprised that the dice were only in the game log. I'm guessing the visual for the dice just hasn't been implemented yet, but just in case I'll go ahead and make my case here. I don't think people should have to look at the log to figure out what is going on. The log is supposed to log what has already happened in the game, not show what is currently happening.
I recommend adding a dice visual like in the Yahtzee game. I think this would be much more intuitive and more visually appealing. Then, when one of the spaceship cards uses its reroll ability, the reroll could occur in a similar way to how rerolls occur in the Yahtzee game.
This change would probably work best if it is combined with a related ticket (30379) that suggests slowing down the animations. Otherwise the dice would likely flash on the screen and off again too quickly to be read. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v87
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
