#28357: "Proposed game option: "Roll to the End" (must roll if able)"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
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• Peseurt taol ho peus c'hoant c'hoari ?
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
-
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Simple enough: The player must continue to roll the dice until they can't legally do so. Quick example:
ROLL #1 (13 dice): 3 tanks, 2 death rays, 4 chickens, 4 humans. Tanks set aside, player keeps chickens.
ROLL #2 (6 dice): 3 death rays, 2 humans, 1 cow. Player keeps humans.
ROLL #3 (4 dice): 3 death rays, 1 human. Player keeps death rays.
The player now has 3 tanks and 3 death rays, plus 4 chickens and 2 humans - and 1 die left. Normally, they'd be able to stop now and take their 6 points. However, with this variant, they'd be forced to roll that final die - leaving a 1 in 6 chance of rolling a tank and kissing those 6 points goodbye!
My group has played with this house rule for years, and it really adds a lot of tension and excitement to the game - particularly when someone rolls big points early but is forced to "roll to the end" in order to ensure they end their turn with enough death rays to actually score the points.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v86
Roll-istor an danevelloù bog
However I need to check with TMG to approve this game option before I can implement this. Thanks for the suggestion!
Thank you both for at least considering it and getting it through the approval process so quickly. That in itself is quite impressive.
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
