#25146: "BGA Table Config-Game Speed option "No Time Limit" (Real time) unexpected behaviour"
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Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
-
• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Peseurt merdeer eo hoc'h hini ?
Safari v13.1
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Peseurt taol ho peus c'hoant c'hoari ?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
-
• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Safari v13.1
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Peseurt merdeer eo hoc'h hini ?
Safari v13.1
Roll-istor an danevelloù bog
I reported it (mistakenly, I believe) as a game bug, linked here. It may offer more detail to anyone interested.
boardgamearena.com/bug?id=25105
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
