#21873: "Chinatown UX could benefit form a confirmation / cancellation step"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Peseurt taol ho peus c'hoant c'hoari ?
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
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• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v84
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
