An holl danevelloù
Carcassonne danevelloù bog
#20948: "Available spots background is gone in the last update"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Kinnig : d'am soñj e c'hellfe kement-se gwellaat a galz emplementadur ar c'hoari
Deskrivadur dre ar munud
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
After today's update, only spots were your current tile can fit have a dark grey background. This is wrong for two reasons:
1. Makes the board look bad, like broken.
2. More importantly, this provokes that the shape of the board is changing constantly. It is much more difficult to concentrate. The only part of the board that should change is were a tile has been placed.
• Peseurt merdeer eo hoc'h hini ?
Mozilla v5
Roll-istor an danevelloù bog
15. Gou 2020 15:07 •
banningyou • K:
15. Gou 2020 18:56 • the correct blank / available spots are not becoming available when a tile is placed on the board. It makes the game difficult/ impossible. Sometimes a spot in the middle of a castle would just not become available, despite all the tiles around it being filled. it makes no sense.
Ebrienweiss • K:
16. Gou 2020 0:37 • All the game configuration looks wonky, the tiles do not mach and it is impossible to keep on playing
surtzu • K:
16. Gou 2020 15:21 • In my opinion the main issue of this update is that finding a fitting available spot for the tile to be played, is part of the ability of a Carcassone player. Highlighting the fitting spots is a way to unnecessarily dumb down the game. It moves away the experience of playing online from the experience of playing "over the board".
vreddy • K:
17. Gou 2020 19:05 • I have to agree with surtzu. The game is now way more easy. It takes the fun out of the game.
Robo65 • K:
28. Gou 2020 20:36 •
31. Gou 2020 4:09 • Yes, it makes the game easier. A little bit. Taking out the fun? I believe you are exaggerating. This game help is really not big, and the "movement" of the grey areas, well, you can become accustomed to it...
TigerQueen wrote: "Sometimes a spot in the middle of a castle would just not become available." Oops. If this happens, you should note the table id and the move number and post it here.
I come from the Deep Silver PC Implementation of Carcassonne (online server is gone), and they had this feature from the beginning. Together with a "how many points would I get if the game ended NOW" preview, and a fat red X on places for which no tile was available any more, and a list of the cards that are still in the stack (not in drawing order, of course).
Compared with final result preview, "blocked" indicators and list of remaining tiles, the placement help is really insignificant. I never missed it on BGA. The others, oh boy, I'd love to have them. Tile counting with your nose on the screen is sooo error prone...
In the second version, Deep Silver introduced a "hardcore" switch. It turned all helpers off. Funny enough, most people didn't play that way. A few hardcore tilewhackers created a "blitz hardcore" league, where you had a total of 5 minutes thinking time (less than 10s per tile) and no helpers at all. They had fun. I played it once, and wound up as a nervous wreck...
TigerQueen wrote: "Sometimes a spot in the middle of a castle would just not become available." Oops. If this happens, you should note the table id and the move number and post it here.
I come from the Deep Silver PC Implementation of Carcassonne (online server is gone), and they had this feature from the beginning. Together with a "how many points would I get if the game ended NOW" preview, and a fat red X on places for which no tile was available any more, and a list of the cards that are still in the stack (not in drawing order, of course).
Compared with final result preview, "blocked" indicators and list of remaining tiles, the placement help is really insignificant. I never missed it on BGA. The others, oh boy, I'd love to have them. Tile counting with your nose on the screen is sooo error prone...
In the second version, Deep Silver introduced a "hardcore" switch. It turned all helpers off. Funny enough, most people didn't play that way. A few hardcore tilewhackers created a "blitz hardcore" league, where you had a total of 5 minutes thinking time (less than 10s per tile) and no helpers at all. They had fun. I played it once, and wound up as a nervous wreck...
HOC65 • K:
1. Eos 2020 19:49 • imposible de placer une tuille la rivière étais couper. remarquer que j'ai plus de 500 parties de jouer
HOC65 • K:
7. Eos 2020 1:15 •
11. Eos 2020 0:23 • CELA FAIT DEUX FOIS QUE JE CROYAIS QUE LA PARTIE ÉTAIS TERMINER.
CE N'EST PAS VOLONTAIRE QUE JE J'ARÈTE LA PARTIE (( REMARQUER QUE J'AI PLUS DE 600 DE JOUER ))
PAPY 4
CE N'EST PAS VOLONTAIRE QUE JE J'ARÈTE LA PARTIE (( REMARQUER QUE J'AI PLUS DE 600 DE JOUER ))
PAPY 4
Ouzhpennañ un dra bennak d'an danevell-mañ
Ouzhpennit amañ mar-plij, tout ar pezh a c'hellfe bezañ talvoudus evit ma c'hellfemp dreveziñ ar bog-mañ pe kompren ho kinnig:
- Niverenn taol all / Niverenn ar fiñv
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- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.