#16600: "Don't allow users to make really stupid mistakes, or at least give a warning."
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
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• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
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• Peseurt taol ho peus c'hoant c'hoari ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
-
• Mar-plij, diskrivit kudenn an diskwel. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
At one point, Debra used the Discovery tile that allows you to move two workers together, but she forgot the exact meaning of the tile and didn’t realize that they had to start and end on the same spots. The game allowed her to use the tile and then select and move a single worker, without any warning that she was wasting the benefit of the tile.
At another point, she moved to a worship spot and paid 1 Wood to take both actions. This was ill-advised, as the Discovery Tile there required a payment of 1 Gold, which she didn’t have. The game could easily check to see if you can afford the Discovery Tile and warn you in advance if you pay the wood to take both actions and then can't claim the tile. Even if she had had another tile available that she could have used to get a Gold, a warning would have been appreciated. She could then have just proceeded with the action, used that other tile to get the Gold, etc.
There are probably lots of other examples like this, and it might be difficult to predict them all, but a review of the various Discovery tile abilities and a little creative thinking would probably allow you to create warnings for lots of situations where someone is probably about to make a very strange move. In online games, those things usually happen due to a misunderstanding of the user interface, so it's really beneficial when a game watches out for you a bit.
Of course, this would be much less necessary if the game had a solid Undo function, which has already been requested. Ideally, it would have both - ability to Undo, and warnings for obviously bad decisions. • Peseurt merdeer eo hoc'h hini ?
Firefox 75.0
Roll-istor an danevelloù bog
It was a missclick and this could help since there is no undo for this action
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
