#165217: "We need something more to prevent mistakes when laying out tracks"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
| # | Status | Votes | Game | Type | Title | Last update |
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
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• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Peseurt taol ho peus c'hoant c'hoari ?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• What happened when you try to do a game action (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
-
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
This is somewhat related to boardgamearena.com/bug?id=50160 and boardgamearena.com/bug?id=69229
Even with confirmation activated, it is easy to make a mistake when laying out tracks and that will very often be game breaking.
I see multiple ways to improve this here are the ones I prefer:
1) Change how the confirmation works : make the confirmation (when the option is activated) be for the entire turn and have it be in the status bar. ( so that no part of the map is covered by a popup and also because people tend to automatically click confirm on popups )
2) If you lay a track that seems "weird", add an extra confirmation step with a message. 'Weird' would be any of the following:
- a) a track that is not connected to any city or previously placed track (yes, you do that willingly sometimes, but not often)
- b) a track next to a city where one end is dangling and the other is not connected to the city (yes, you do that willingly sometimes but not often)
- c) a track where one end leads to a mountain or outside of the map
- d) a track where on end leads to a tile where there is a track but without the 2 actually connecting
I think the best option is 1 because 2 does not cover every single possible missclick and requires more texts.
Option 1 might be more complex technically, I don't know. As the idea would be to also undo changes of dice (using special card 5 or card 1) double actions (using card 2) etc... and return everything to the state at the start of your turn
Option 1 can be reduced to just canceling the lay of the track / last part of the action.
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v134
Roll-istor an danevelloù bog
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
