#160966: "Equal turns option doesn't count all goals completed"
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Petra a zo c'hoarvezet ? Trugarez evit dibab amañ dindan
Gwiriit mar-plij ma n'eus ket dija un danevell evit an hevelep dodenn
M'oc'h a-du, VOTIT evit an danevell-mañ. An danevelloù gant ar muiañ a vouezhioù a vo studiet DA GENTAÑ !
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Deskrivadur dre ar munud
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• Mar-plij, eilit/pegit ar gemennadenn fazi a zo war ho skramm, ma zo unan.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Displegit deomp, mar-plij, ar pezh ho poa c'hoant d'ober, ar pezh ho peus graet hag ar pezh a zo c'hoarvezet 'benn ar fin
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
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• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
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• Petra oa diskouezet war ar skramm pa 'z oc'h chomet stanket (Skramm goullo ? Ul lodenn eus etrefas ar c'hoari ? Kemennadenn fazi ?)
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
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• Pesseurt reolenn n'eo ket doujet gant azasadenn ar c'hoari-mañ ?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Ha posupl eo gwelet torridigezh ar reolenn e replay ar bartienn ? Ma 'z eo ya, da be niverenn taol ?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
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• Peseurt taol ho peus c'hoant c'hoari ?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Petra emaoc'h o klask ober evit delankañ an ober c'hoari-mañ ?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
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• What happened when you try to do this (error message, game status bar message, ...)?
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
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• Da be bazenn ar bartienn eo en em gavet ar gudenn (petra oa testenn kemenn ar c'hoari) ?
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• What happened when you try to do a game action (error message, game status bar message, ...)?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
-
• Mar-plij, diskrivit kudenn an diskwel. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
-
• Mar-plij, eilit/pegit an destenn e Saozneg ha n'eo ket en ho yezh. M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. -
• Ha dibres eo an destenn-mañ er sistem treiñ? Ma ya, daoust ha troet eo bet ouzhpenn 24 eur 'zo ?
End of game scoring: Score totals should be 23 for one player, 22 for the other (not 22-22)
• Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
-
• Displegit ho kinnig mar-plij, e berrgomzoù met en un doare resis, evit ma vefe an aesañ posupl kompren mat ar pezh ho peus c'hoant lâret.
I've already submitted this as a comment within boardgamearena.com/bug?id=139314, but since that record has been marked "implemented", I believe the following was missed. I've marked this new report as not following the rules because I think the equal turns option should ONLY be implemented if it also takes the following into account:
I'd like to suggest another adjustment to the "Equal Turns" rule:
Determine the outcome (i.e the winner and rank of other players) based on the number of objectives that each player has completed after everyone has placed the same number of tiles (regardless of how many tokens are being used in the game). Without this adjustment, players can tie even when one or more of them could have played additional tokens (if they'd had them).
Here's an example: imgur.com/a/qwLrTOL
(from boardgamearena.com/table?table=610766824)
With the physical game, I would use some other token (coins, or an unused color token) to cover additional completed objectives on the tiles. It is not unusual for physical copies of games to allow for token substitutions. • Peseurt merdeer eo hoc'h hini ?
Google Chrome v133
Roll-istor an danevelloù bog
I had proposed to use the equal turns option for this season’s Arena format. It garnered the most votes, but wasn’t allowed due to its beta status. Therefore, please ensure to change the status once the option is working as intended.
I’m sure most competitive players would appreciate a level playing field.
I checked the Log of that Game boardgamearena.com/table?table=657747195
There you was the start player and your opponent got the last turn. So everyone had an equal amount.
I wanted to clarify that the suggestion I made above is essentially just applying a tiebreaker to any scenario where it isn't appropriate for players share a win.
Maybe Uwe Rosenberg himself should weigh in on this? Playing Framework with equal turns introduces new issues that weren't relevant with the original game design.
As the non-starting player, I had an extra turn, and proceeded to cover all 22 goals, but my opponent won the tiebreaker because they could have covered one more goal on their turn.
Thanks vurtan! :D
Ouzhpennañ un dra bennak d'an danevell-mañ
- Niverenn taol all / Niverenn ar fiñv
- Ha renket eo bet ar gudenn gant an douchenn F5 ?
- Ha c'hoarvezet eo ar gudenn meur a wech ? Bewech ? Cheñch-dicheñch ?
- M'ho peus un dapadenn skramm eus ar gudenn (ho pezit soñj d'eus se !), gellout a rit implij Imgur.com evit e bellgargañ hag eilañ/pegañ al liamm amañ.
